#44 by Echoqt » Wed Jan 25, 2012 4:57 am
Here are a few issues I've noticed while playing my Hunter:
The damage output via pets specced into beast mastery seems to be lacking any decent damage, and possibly all pets for that matter.
Kill Command:
Give the command to kill, causing your pet to instantly inflict (849 + (RAP * 0.516))*1 damage to its target, Which is roughly 5-6k damage in my case according to tooltip. I'm lucky to be getting 2k crits with it.
Kill shot:
You attempt to finish the wounded target off, firing a long range attack dealing 150% weapon damage plus RAP*0.45+543. Kill Shot can only be used on enemies that have 20% or less health. Having exp with Hunters on retail, this should be working much like a Warrior's Execute, but the damage is just not there. I am taking resil into account, say I hit maybe 22k crit kill shot on a npc, minus 30% = 6.6k~ damage. Should be hitting harder then that.
Cannot have more then one trap down at a time, regardless of trap type.
Camouflage dosent make you invisible to enemies when your not moving, and also dosent apply to your pet like it's supposed to.
That's all I can think of at the moment for hunters, will edit if I find more.
As for warriors I know that the talent "Incite", Increases the critical strike chance of your Heroic Strike by 15%, and gives your Heroic Strike criticals a 100% chance to cause the next Heroic Strike to also be a critical strike. These guaranteed criticals cannot re-trigger the Incite effect.
After its initial proc you gain a 100% to get a heroic strike crit, which procs off its self, giving warriors 100% to crit with Heroic strike, always.
Thanks for reading, hope it helps,
Echo out.

