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Re: [UPDATED 12 OCT]Bugged spells & talents in Damnation

#41 by MGorski » Sat Dec 31, 2011 6:37 pm

Dude i am playing healer - not feral-so i need some mana
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Re: [UPDATED 12 OCT]Bugged spells & talents in Damnation

#42 by Sergejsvk » Wed Jan 18, 2012 9:15 am

Let's start with the loladin! \o/

ImagePaladins

    Holy
  • Protector of the Innocent (talent) - proces on self heals too
  • Tower of Radiance (talent) - proces allways, not just on the player with Beacon of Light, each healing spell triggers a holy charge and shock does 2 charges all the time after taking the talent.
  • Blessed Life (talent) - does not trigger
  • Light of Dawn (talent) - does a laughable ammount of healing
  • Consecration (spell) - does too small damage
  • Holy Wrath (spell) - should damage everything not just undead, demons and players. It should not stun players, but only demons and undead
  • Seal of Insight (spell) - does not restore 4% of base mana on hit it gives 4 mana, it does not restore 15% mana on Judgement. It proces on Exorcism and Judgements too.

    Protection
  • Eternal Glory (talent) - does not trigger
  • Judgements of the Just (talent) - does not trigger
  • Grand Crusader (talent) - does not refresh the CD of Avenger's Shield
  • Divine Guardian (talent) - does not work
  • Vengeance (talent) - does not trigger, does not add the AP
  • Judgements of the Wise (talent) - it restores 30 mana per tick, there is something with the calculation, it should restore 750 mana on my human paladin
  • A protection paladin gains replenishment with Judgements - he should not
  • A protection paladin gains mana by taking damage (direct mele, maybe ranged hits), on mine 750 (the amount Judgements of the Wise should give) - he should not
  • Seal of Righteousness (spell) - doesn't do any damage
  • Seal of Justice (spell) - does 1 damage, you can't Judge
  • Guardian of Ancient Kings (spell) - this should do diferent efects based on talent specialisations. Right now it just summons an easy to kill pet with laughable damage

    Retribution
  • Eye for an Eye (talent) - does not work
  • Pursuit of Justice (talent) - does not give holy power on stuns, fears and imobilise efects
  • Communion (talent) - does not give the 3% damag buff drom auras, it gives the 2% buff to the paladin. Paladins get replenishment in Retribution for free, cant test replenishment efect.
  • Sanctity of Battle (talent) - does not work
  • Seals of Command (talent) - proces off Crusader strike (wo. seals), Judgement, Exorcism too
  • Sanctified Wrath (talent) - does not make Hammer of Wrath usable
  • Divine Purpose (talent) - does not proc
  • Selfless Healer (talent) - proces off self heals too, does not increase healing on other players, does not increase damage done
  • Inquiry of Faith (talent) - seal damage increase works, Inquisition lenght is not increased, tooltip changes for inquisition
  • Zealotry (talent) - consumes the holy power
  • Judgements of the Bold (talent) - restores 30 mana per tick, should be cca 700 on a human paladin
  • When specing retribution you get Replenishment for free
  • Reduke (skill) - is not trainable, in 4.0.x it was a talent in 4.0.6 it has been made a spell and replaced by Sacred Shield (talent)
  • Inquisition (skill) - clears/uses up holy power when it ends (not just on activation)


    Glyphs
  • Glyph of Dazing Shield - does not proc off Avenger's Shield, it proces when enemies use abilities on you in melee
  • Glyph of Blessing of Might - reduces the duration of BoM to 10 min

More classes to come later when im bored :D
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PostThis post was deleted by echoqt1 on Wed Jan 25, 2012 4:52 am.

Re: [UPDATED 12 OCT]Bugged spells & talents in Damnation

#44 by Echoqt » Wed Jan 25, 2012 4:57 am

Here are a few issues I've noticed while playing my Hunter:

The damage output via pets specced into beast mastery seems to be lacking any decent damage, and possibly all pets for that matter.

Kill Command:

Give the command to kill, causing your pet to instantly inflict (849 + (RAP * 0.516))*1 damage to its target
, Which is roughly 5-6k damage in my case according to tooltip. I'm lucky to be getting 2k crits with it.

Kill shot:

You attempt to finish the wounded target off, firing a long range attack dealing 150% weapon damage plus RAP*0.45+543. Kill Shot can only be used on enemies that have 20% or less health
. Having exp with Hunters on retail, this should be working much like a Warrior's Execute, but the damage is just not there. I am taking resil into account, say I hit maybe 22k crit kill shot on a npc, minus 30% = 6.6k~ damage. Should be hitting harder then that.

Cannot have more then one trap down at a time, regardless of trap type.

Camouflage dosent make you invisible to enemies when your not moving, and also dosent apply to your pet like it's supposed to.

That's all I can think of at the moment for hunters, will edit if I find more.

As for warriors I know that the talent "Incite", Increases the critical strike chance of your Heroic Strike by 15%, and gives your Heroic Strike criticals a 100% chance to cause the next Heroic Strike to also be a critical strike. These guaranteed criticals cannot re-trigger the Incite effect.

After its initial proc you gain a 100% to get a heroic strike crit, which procs off its self, giving warriors 100% to crit with Heroic strike, always.

Thanks for reading, hope it helps,

Echo out.
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