Denzo wrote:I'm just thinking a normal 1v1 hpala-thinkinanyclasshere... Looks impossible... So I would go for Hpala for the most OP class
Spriest that has the gear to do lawlwtfdps can drop an eternal geared, 1400 res, 3600+ sp hpal if they time psychics, dispels, and the silence right. If the hpal survives the first 3 rotations and you end up popping SF, then you probably have no chance to kill them until cds reset.
Even a relentless mage can eat "gear-capped" Hpals all day, so easily that its not even entertaining. Arcane and Frost do better than Fire though, imo. A relentless affli or destro lock can eat a hpal for breakfast if its in an open area like DM. But most locks/mages suck bawls on eternal. I'm sure you've seen those idiots that will still drop fears/charms/polys/DFs on a bubbled pala, catch their own cc's off wars, or fail casts because they keyboard turn.
Ele/Enh Shams and Balance druids have to be smart with interrupts/cc's and can't let the hpal los them. Dueling in an open area like DM, they have a better chance. Its not an even match up because the hpal can't do enough dps to keep up with sham/druid self heals, but the sham/druid has the potential to kill them if the pal can't keep up with dps and gets interrupted on important heals or cloned at the wrong times.
WF or higher geared Wars only have issues if they don't time charges/intercepts/bashes or pummels well enough. They also need to keep MS up and not waste rage tapping over hams and rends. If they save for double OP and bash out of BS during stand-and-spam, they can win. But its more of a "play well" sort of deal, as most hpals dont know about their other cooldowns that reduce dmg etc, don't seal switch, and most of them don't know how to dps. They just rely on SS and los'ing.
Ferals can do it if high-gear, but only if they time instant clones/maims/pounces well enough. Rogues are more than likely SoL. There are a few MM hunters that might be able to pull it off because they know what Tranq is and they are good at chaining Scatters, Traps, Silences, and Ravager interrupts. Geared Unh or Frost DKs can kill HPalas with patience and good timing of Hungering Cold or Gargoyle/Army of the Dead/Gnaws with MF/DG interrupts and silence.
Hpals are not OP at all. People just psych themselves out because of SS and are impatient. Only a few classes can drop them quick (mage, spriest, lock) and the others take a while and good playstyle. Only Rogues and Surv Hunters should be afraid of Hpals.
I vote Mage the most OP. Invisibility, on command Mana return + heal if glyphed. Kiting spell that removes stuns. On command root. Barrier that roots. Auto roots/snares. Crits based on roots. Mirror image actually works on idiots that can't re-target, like feign death. Iceblock. CD reset spell like preparation. Best arena food. DF + Poly. Spell lock + talent silence if you suck at interrupting. Ranged DPS Pet like Lock that can also area root. Spell procing for free cost/instant cast 3-5k dmg. Haste buff spell. Internal heal-reduction effect. Only thing they can't do is heal spam. Luckily, most suck ass on eternal, and won't have any clue about anything I just typed.