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Re: Most OP class

#21 by nickotino » Sun Feb 05, 2012 4:58 am

abergarrus wrote:Holy pallies, stupid immortal mofuggers


agreed.
as far as healers go. holy paladins take the cake in s8.
NOTE: im not a paladin so what Im saying is based on what others have told me so it might be abit off.

holy shock: around 20k crit healing INSTANT on a freakin 5 sec cooldown (with talents). which also procs INSTANT flash of light.
basically, if holy shock crits its almost (note: almost) like a lay on lands with 2 global cooldowns (with instant FoL)... on a 5 sec cooldown.

divine shield: everyone knows the famous bubble. completely immune to EVERYTHING for 8 secs while still being able to heal/attack. can be used while stunned/feared/silenced.
can only be removed by 2 classes.

sacred shield: shield worth 3k absorb on 6 sec internal CD

sacred cleansing: best ideia blizzard ever had for balancing PVP (I think it was dissabled here some time ago)

and other things like cleanse, divine sacrifice, freedom, divine protection, that anti silence thingy, those 2 stun thingys, etc
how many rogues does it take to gank a paladin?

2.

one to gank him and the other to wait at the inn.
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Re: Most OP class

#22 by sobieski90 » Sun Feb 05, 2012 3:54 pm

Feral druid is the best :violin:
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Re: Most OP class

#23 by Kalitta1992 » Sun Feb 05, 2012 4:06 pm

nickotino wrote:
abergarrus wrote:Holy pallies, stupid immortal mofuggers


agreed.
as far as healers go. holy paladins take the cake in s8.
NOTE: im not a paladin so what Im saying is based on what others have told me so it might be abit off.

holy shock: around 20k crit healing INSTANT on a freakin 5 sec cooldown (with talents). which also procs INSTANT flash of light.
basically, if holy shock crits its almost (note: almost) like a lay on lands with 2 global cooldowns (with instant FoL)... on a 5 sec cooldown.

divine shield: everyone knows the famous bubble. completely immune to EVERYTHING for 8 secs while still being able to heal/attack. can be used while stunned/feared/silenced.
can only be removed by 2 classes.

sacred shield: shield worth 3k absorb on 6 sec internal CD

sacred cleansing: best ideia blizzard ever had for balancing PVP (I think it was dissabled here some time ago)

and other things like cleanse, divine sacrifice, freedom, divine protection, that anti silence thingy, those 2 stun thingys, etc


Holyshock is only a instant 7k heal non crit, and maybe 9k heal if crit, can scale by maybe 2k if u has decent gear.. (9k-12k)

NOT EVEN CLOSE to lay on hands.
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Re: Most OP class

#24 by nickotino » Sun Feb 05, 2012 5:08 pm

Kalitta1992 wrote:Holyshock is only a instant 7k heal non crit, and maybe 9k heal if crit, can scale by maybe 2k if u has decent gear.. (9k-12k)

NOT EVEN CLOSE to lay on hands.


a full donor palladin showed me a 19k crit and told me his max crit ever was 26k with wings and trinkets and buffs

I found it hard to believe myself :?
how many rogues does it take to gank a paladin?

2.

one to gank him and the other to wait at the inn.
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Re: Most OP class

#25 by Kryptk » Sun Feb 05, 2012 8:49 pm

nickotino wrote:sacred shield: shield worth 3k absorb on 6 sec internal CD

it absorbs way more than that i it feels like ;3
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Re: Most OP class

#26 by nickotino » Mon Feb 06, 2012 4:07 am

Kryptk wrote:
nickotino wrote:sacred shield: shield worth 3k absorb on 6 sec internal CD

it absorbs way more than that i it feels like ;3

it might seem that way cause 6 secconds goes fast in pvp.
but its not absorving more than it should. tested it ;)
some people forget that most hpalas use the legendary mace, which has a shield of its own thats value can be even greater than SS
how many rogues does it take to gank a paladin?

2.

one to gank him and the other to wait at the inn.
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Re: Most OP class

#27 by Pepidude » Mon Feb 06, 2012 8:04 am

SP, Fdruid, Dlock !!!
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Re: Most OP class

#28 by Kalitta1992 » Mon Feb 06, 2012 8:50 am

People lie alot to look cool, 26k Holyshock. never..

btw sacred shield won't break untill you do actually OVER 3k damage. so if u keep hitting 2.9k's it won't break i guess
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Re: Most OP class

#29 by Denzo » Mon Feb 06, 2012 9:58 am

Kalitta1992 wrote:People lie alot to look cool, 26k Holyshock. never..

btw sacred shield won't break untill you do actually OVER 3k damage. so if u keep hitting 2.9k's it won't break i guess


I think that's not true...it works just like a natural shield like in a lot of games...

Yes, you need to bypass that 3k (WATCH, we are just giving 3k as an example, can be more)... but not just in 1 hit... if you hit 1k... then 2k... it will break the shield, and this is where the hpala has to "tank" you for 6 secs (this is where that 6 sec internal CD happens)... until it can start absorbing again...

Now that I'm thinking, this is really OP... a paladin, plate wearers... plus some paladins gems resilence, 6 secs becomes useless for you... any dmg you can do in that 6 sec, can easily be mocked by a holy shock... And then you will lose another 3k dmg cus the shield procced again... Thinking in a 1v1, any class, no matter what you do (silence/stuns/fear/interrupt casts)... it is impossible to hit more than 30k (I just gave a random hpala HP) in 6 secs... considering you interrupt w/e method you use, ANY CAST in that 6 secs, you won't be able to kill a hpala, then with the shield on again, they're like immune, because you will have to use almost everythng to break it again...

I'm just thinking a normal 1v1 hpala-thinkinanyclasshere... Looks impossible... So I would go for Hpala for the most OP class
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Re: Most OP class

#30 by Contradiction » Mon Feb 06, 2012 11:36 am

If talking about OP classes .. What gear should I imagine every class to be in?
Warriors are machines in s8 (probably most gear dependant class)

HPaladin being rele with s8 offsets or being full s8 hardly even matters.

casters are like almost not gear dependant at all same as for hpaladins killing someone in full rele wont be much different than killing someone in wrathful

--
but then .. eternal wow made nonexistant donor gear, and locks still have 10% better stats than the rest eternals. :violin:
and + classes you have seen being played on this server arent always OP just because that character has a walletmourne .. rofl :snooty:
windshear should interrupt evocation, you should be immune to mind control/hex while bladestorming, thunderstorm should not effect bladestorm, movement bugg, lava in ruins does damage. buggs that annoy me most
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Re: Most OP class

#31 by Kryptk » Mon Feb 06, 2012 6:37 pm

nickotino wrote:it might seem that way cause 6 secconds goes fast in pvp.
but its not absorving more than it should. tested it ;)
some people forget that most hpalas use the legendary mace, which has a shield of its own thats value can be even greater than SS

still should absorb more than 3k if it's working correctly and you got a geared pala ;3
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Re: Most OP class

#32 by Danny12 » Tue Feb 07, 2012 1:21 pm

nickotino wrote:Hhmmm
Im definitely detecting a pattern here...

ab.jpg


although personally I can't agree.
sure, no doubt, in s8 a warrior is a retarded damage dealing machine, along with very VERY decent survivability.
hardly anything can keep up with a s8 geared warrior who knows what he is doing in 1v1 (or even 2v1 lol)

however, during my time here I noticed that most "bad" warriors cry alot about casters.
and by most I mean every single warrior that isnt in s8 complains about casters.
so just this fact alone makes me not put them in the OP file (at least not untill s8)

----

I would rather nominate spriests and UH DKs...
think about it, take a player who has no keybinds, no macros, and no understanding whatsoever of what his enemys abilities can do.
give that player a spriest or an UH DK and he will probably still do well. dispte being redundantly bad.
this is because with UH DK and spriest you get a very high sustainable damage to survivability ratio. which means that if a player screws up he is still able to survive his mistakes.
so these classes are very "mistake friendly" since they have way too many survivability tools for the amount of damage they can put out.
if you give him any other class that doesnt have that high sustainable damage to survivability ratio, he probably wont have as much success as with spriest or UH DK, at least untill he learns more about pvp and gears up.

so thats my 2 copper. :D

edited for mroe information






I'm a clicker with no macros and no keybindings. I have 7 years wow exp. I am a shadow priest at that. Shadow priest isnt as easy as every one thinks. Even with out keybindings and macros i am a very skilled player. Ive gotten 2200 in retail while clicking. So i wouldnt say that players who make mistakes having them wouldnt do well and still survive. I see most shadowpriest die easy because they dont understand there character. I for know how to survive and manage my cooldowns. Ill admit ive seen some undergeared shadow priest beat very geared players but Skill>Gear. Without kill you are nothing and will die easy.
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Re: Most OP class

#33 by xdustsmilex » Tue Feb 07, 2012 1:53 pm

Denzo wrote:I'm just thinking a normal 1v1 hpala-thinkinanyclasshere... Looks impossible... So I would go for Hpala for the most OP class


Spriest that has the gear to do lawlwtfdps can drop an eternal geared, 1400 res, 3600+ sp hpal if they time psychics, dispels, and the silence right. If the hpal survives the first 3 rotations and you end up popping SF, then you probably have no chance to kill them until cds reset.

Even a relentless mage can eat "gear-capped" Hpals all day, so easily that its not even entertaining. Arcane and Frost do better than Fire though, imo. A relentless affli or destro lock can eat a hpal for breakfast if its in an open area like DM. But most locks/mages suck bawls on eternal. I'm sure you've seen those idiots that will still drop fears/charms/polys/DFs on a bubbled pala, catch their own cc's off wars, or fail casts because they keyboard turn.

Ele/Enh Shams and Balance druids have to be smart with interrupts/cc's and can't let the hpal los them. Dueling in an open area like DM, they have a better chance. Its not an even match up because the hpal can't do enough dps to keep up with sham/druid self heals, but the sham/druid has the potential to kill them if the pal can't keep up with dps and gets interrupted on important heals or cloned at the wrong times.

WF or higher geared Wars only have issues if they don't time charges/intercepts/bashes or pummels well enough. They also need to keep MS up and not waste rage tapping over hams and rends. If they save for double OP and bash out of BS during stand-and-spam, they can win. But its more of a "play well" sort of deal, as most hpals dont know about their other cooldowns that reduce dmg etc, don't seal switch, and most of them don't know how to dps. They just rely on SS and los'ing.

Ferals can do it if high-gear, but only if they time instant clones/maims/pounces well enough. Rogues are more than likely SoL. There are a few MM hunters that might be able to pull it off because they know what Tranq is and they are good at chaining Scatters, Traps, Silences, and Ravager interrupts. Geared Unh or Frost DKs can kill HPalas with patience and good timing of Hungering Cold or Gargoyle/Army of the Dead/Gnaws with MF/DG interrupts and silence.

Hpals are not OP at all. People just psych themselves out because of SS and are impatient. Only a few classes can drop them quick (mage, spriest, lock) and the others take a while and good playstyle. Only Rogues and Surv Hunters should be afraid of Hpals.

I vote Mage the most OP. Invisibility, on command Mana return + heal if glyphed. Kiting spell that removes stuns. On command root. Barrier that roots. Auto roots/snares. Crits based on roots. Mirror image actually works on idiots that can't re-target, like feign death. Iceblock. CD reset spell like preparation. Best arena food. DF + Poly. Spell lock + talent silence if you suck at interrupting. Ranged DPS Pet like Lock that can also area root. Spell procing for free cost/instant cast 3-5k dmg. Haste buff spell. Internal heal-reduction effect. Only thing they can't do is heal spam. Luckily, most suck ass on eternal, and won't have any clue about anything I just typed.
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Re: Most OP class

#34 by filipator » Tue Feb 07, 2012 2:28 pm

that 6s icd fix is bullshit -_- its duration is resetting randomily and also you can just recast it and u got it on 6s again

yeh for teh record bloodunholy dk with right gear is most OP... heals more than hpally :lol:
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