Some of the professions listed here were from my guide in a TBC private server (rates were x1 but 100% success); however there are also those I've already updated for Eternal-Wow (rates are x10 but not 100% success).
If it says Updated for Eternal-Wow that's that.
ENCHANTING = Updated for Eternal-Wow
NOTE: *** = indicates a new rod must be made; refer to wowhead.com where you can find items/level to disenchant; take note that dusts are disenchanted mostly from world drops, while essences are disenchanted from dungeons
ALSO: I put only the recipes that you can do while they are orange/yellow skill level; green-color recipes usually fail to level up your prof so you'd end up wasting mats; sometimes yellow-color recipes would fail, but that's a rare occurrence
1-11: ***Runed Copper Rod = 1 copper rod, 1 strange dust, 1 lesser magic essence
11-101: Enchant Bracer (Minor Health) = 9 strange dust
101-151: Enchant Bracer (Minor Agility) = 8 strange dust, 4 greater magic essence
*** Runed Silver Rod = 1 silver rod, 6 strange dust, 3 greater magic essence, 1 runed copper rod
151-161: *** Runed Golden Rod = 1 golden rod, 1 iridescent pearl, 2 greater astral essence, 2 soul dust, 1 runed silver rod
161-191: Enchant Bracer (Lesser Stamina) = 6 soul dust
191-221: Enchant Boots (Lesser Stamina) = 12 soul dust
221-231: ***Runed Truesilver Rod = 1 truesilver rod, 1 black pearl, 2 greater mystic essence, 2 vision dust, 1 runed golden rod
231-261: Enchant Cloak (Greater Defense) = 9 vision dust
261-301: Enchant Gloves (Greater Agility) = 8 lesser eternal essence, 12 illusion dust
301-341: Enchant Chest (Restore Mana Prime) = 8 lesser planar essence, 8 arcane dust
***Runed Arcanite Rod = 1 arcanite rod, 1 golden pearl, 10 illusion dust, 4 greater eternal essence, 2 large brilliant shard, 1 runed truesilver post
341-351: ***Runed Fel Iron Rod = 1 fel iron rod, 4 greater eternal essence, 4 large brilliant shard, 1 runed arcanite rod
351-361: ***Runed Adamantite Rod = 1 adamantite rod, 8 greater planar essence, 8 large prismatic shard, 1 primal might, 1 runed fel iron rod
361-381: Enchant Gloves (Major Strength) = 24 arcane dust, 2 greater planar essence
***Runed Eternium Rod = 1 eternium rod, 6 greater planar essence, 6 arcane dust, 1 runed adamantite rod
381-411: Enchant Weapon (Greater Potency) = 6 infinite dust, 12 lesser cosmic essence
411-431: Enchant Chest (Mighty Health) = 6 greater cosmic essence
431-450: Enchant Chest (Greater Mana Restoration) = 8 infinite dust, 8 greater cosmic essence
*If you only want to get the enchanter-only ring stats - you need only to get to level 400 to train and just have a runed eternium rod.
ENGINEERING
1-41: Rough Blasting Powder = 4 rough stone
41-61: Crafted Light Shot = 2 rough blasting powder, 2 copper bar
61-91: Arclight Spanner = 18 copper bar
91-141: Silver Contact = 5 silver bar
141-171: Whirring Bronze Gizmo = 6 bronze bar, 3 wool cloth
171-191: Gold Power Core = 2 gold bar
191-211: Gyrochronatom = 2 iron bar, 2 gold power core
211-241: Mithril Tube = 9 mithril bar
241-261: Mithril Casing = 6 mithril bar
261-291: Mithril GyroShot = 6 mithril bar, 6 solid blasting powder
291-321: Thorium Tube = 18 thorium bar
321-351: Fel Iron Musket = 3 heavy stock, 9 fel iron casing, 18 fel iron bolts (have 45 fel iron bars to make these)
351-381: Cobalt Bolts = 6 cobalt bar
381-391: Hammer Pick/Bladed Pickaxe = 5 cobalt bar
391-411: Froststeel Tube = 16 cobalt bar, 2 crystallized water
411-421: Mammoth Cutters = 1 saronite bar, 1 volatile blasting trigger
421-431: Saronite Razorheads = 2 saronite bar
431-450: Heartseeker Scope = 20 saronite bar, 4 twilight opal
*Tinkers require level 400 engineering. And this profession is extremely effective in PVP.
BLACKSMITHING = Updated for Eternal-WoW
NOTE: Some of the recipes listed here are usable even at green level, which I did write down, simply because the mats are easy to obtain = thus even if you don't get a skill point, you can keep trying and trying.
1-41: Rough Sharpening Stone = 4 rough stone
41-91: Rough Grinding Stone = 10 rough stone (make more of these for later recipes)
91-101: Coarse Grinding Stone = 2 coarse stone (make more of these for later recipes)
101-121: Silver Skeleton Key = 2 silver bar, 2 rough grinding stone
121-151: Patterned Bronze Bracers = 15 bronze bar, 6 coarse grinding stone
151-181: Silvered Bronze Gauntlets = 24 bronze bar, 3 silver bar, 6 coarse grinding stone
181-211: Green Iron Bracers = 18 iron bar, 3 green dye (from tailoring supplies vendors)
211-241: Mithril Scale Breastplate = 36 mithril bar
241-261: Mithril Coif = 20 mithril bar, 12 mageweave cloth
261-291: Thorium Bracers = 24 thorium bar
291-311: Thorium Helm = 24 thorium bar, 2 star ruby
311-331: Fel Iron Plate Belt = 8 fel iron bar
331-351: Fel Iron Breastplate = 20 fel iron bar
351-381: Cobalt Belt/Bracers = 12 cobalt bar
381-401: Cobalt Chestpiece = 16 cobalt bar
401-411: Brilliant Saronite Bracers = 3 cobalt bar, 8 saronite bar
411-421: Tempered Saronite Bracers = 13 saronite bar
421-431: Eternal Belt Buckle = 4 saronite bar, 1 eternal earth/water/shadow
431-441: Savage/Ornate Saronite Walkers = 12 saronite bar, 1 eternal shadow
441-450: Helm of Command = 14 saronite bar, 1 eternal fire (actually most yellow-level recipes would require the same number of saronite, but a different kind of eternal element)
*if you only want the BS-specific glove and wrist prismatic slots, BS level 400 is fine.
JEWELCRAFTING = Updated for Eternal-WoW
NOTE: JC is extremely easy to level later on 300-450 due to the abundance of uncut gems (even if a recipe turns green, you'll still have enough gems to spare to get another level up, hopefully); you'll probably only find it a bit slow early on, especially if you don't have mining (Auction Houses/Guild Banks will be your primary source of mats).
1-41: Delicate Copper Wire = 8 copper bar
41-51: Braided Copper Ring = 2 delicate copper wire
51-101: Elegant Silver Ring = 5 silver bar
101-131: Ring of Silver Might = 6 silver bar
131-151: Ring of Twilight Shadows = 4 shadowgem, 4 bronze bar
151-181: Mithril Filigree = 6 mithril bar
181-231: Citrine Ring of Rapid Healing = 5 citrine, 10 mithril bar
231-261: Aquamarine Pendant of the Warrior = 3 aquamarine, 9 mithril filigree
261-291: Simple Opal Ring = 3 large opal, 3 thorium setting
291-301: Emerald Lion Ring = 2 huge emerald, 1 thorium setting
301-351: Outland Gem Recipes = skill up recipes that use gems like shadow draenite, golden draenite, flame spessarite, azure moonstone, deep peridot, blood garnet (these are plentiful and cheap)
You can train these from JC trainers in Honor Hold and Thrallmar
351-401: Northrend Uncommon Recipes = bloodstone, dark jade, huge citrine, shadow crystal, sun crystal, chalcedony
401-441: Northrend Rare Recipes = scarlet ruby, forest emerald, monarch topaz, twilight opal, autumn's glow, sky sapphire
- you can also try making one of the JC-only trinkets (a combination of 2 titanium bar, and some rare uncut gems)
441-450: Northrend Accessories = runed mana band/emerald choker/sky sapphire amulet/scarlet signet (at least 2 titanium bar and one rare uncut gem)
*If you only want to use the Dragon's Eye gems - you'll need to have level 370 just to buy the recipe (and two JC tokens as well); for the rare-level JC trinkets - you need to be level 400.
TAILORING = Updated for Eternal-WoW
1-51: Bolt of Linen Cloth = 10 linen cloth
51-81: Heavy Linen Gloves = 6 bolt of linen, 3 coarse thread
81-91: Bolt of Woolen Cloth = 3 wool cloth
91-121: Woolen Cape = 3 bolt of wool, fine thread
121-161: Doublestitched Woolen Shoulders = 12 bolt of wool, 8 fine thread
161-181: Silk Headband = 6 bolt of silk, 4 fine thread
181-221: Green Silken Shoulders = 20 bolt of silk, 8 silken thread
221-251:Black Mageweave Gloves = 6 bolt of mageweave, 6 heavy silken thread
251-281: Tuxedo Jacket = 15 bolt of mageweave, 9 heavy silken thread
281-311: Brightcloth Cloak = 12 bolt of runecloth, 6 gold bar
311-331: Netherweave Belt = 6 bolt of netherweave, 2 rune thread
331-341: Netherweave Pants = 6 bolt of netherweave, 1 rune thread
341-351: Netherweave Robe = 8 bolt of netherweave, 2 rune thread
351-381: Bolt of Frostweave = 15 frostweave cloth
381-401: Frostwoven Boots = 8 bolt of frostweave, 2 eternium thread
401-411: Duskweave Handwraps = 8 bolt of frostweave, 1 eternium thread
411-441: Frostweave Bag = 18 bolt of imbued frostweave, 3 eternium thread
441-450: Maginificent Flying Carpet = 12 bolt of imbued frostweave, 4 monarch topaz, 4 red dye, 2 yellow dye, 4 iceweb spider silk
or you can keep making Frostweave Bags and hope you level up your skill even with a green recipe
*Tailors have access to Embroideries (level 400) for their cloaks, and leg enchants that require only a thread to create.
INSCRIPTION = New for Eternal-Wow
1-31: Ivory Ink = 3 alabaster pigment
1-41: Scroll of Intellect = 1 ivory ink, 1 light parchment
41-61: Moonglow Ink = 4 alabaster pigment
61-91: Armor Vellum = 3 moonglow ink, 6 light parchment
91-111: Any of the following Glyphs:
Flame Shock, Corruption, Rapid Charge, Hammer of Justice, Ice Armor, Serpent Sting, Maul
= 2 midnight ink, 2 light parchment
111-141: Mysterious Tarot = 1 midnight ink, 1 hunter's ink, 1 light parchment
141-151: Glyph of Sunder Armor/Imp/Lightning Bolt
= 1 lion's ink, 1 common parchment
151-161: Jadefire Ink = 2 emerald pigment
161-181: Scroll of Spirit/Strength III = 2 jadefire ink, 4 common parchment
181-191: Glyph of Cleansing/Mind Flay
= 1 jadefire ink, 1 common parchment
191-201: Glyph of Revenge/Voidwalker
= 1 jadefire ink, 1 common parchment
201-211: Celestial Ink = 2 violet pigment
211-221: Glyph of Smite/Sinister Strike
= 1 celestial ink, 1 heavy parchment
221-231: Scroll of Strength V = 1 celestial ink, 2 heavy parchment
231-241: Glyph of Crusader Strike/Mass Dispel
= 1 celestial ink, 1 heavy parchment
241-251: Glyph of Soulstone/Cleaving
= 1 celestial ink, 1 heavy parchment
241-261: Shimmering Ink = 2 silvery pigment
261-271: Scroll of Intellect V = 1 shimmering ink, 2 heavy parchment
271-281: Glyph of Fear Ward/Frost Strike
= 1 shimmering ink, 1 heavy parchment
281-301: Ink of the Sky = 2 sapphire pigment
301-311: Ethereal Ink = 2 nether pigment
311-321: Glyph of Rune Tap/Rake
= 1 ethereal ink, 1 resilient parchment
321-331: Glyph of Sweeping Strikes/Blood Strike
= 1 ethereal ink, 1 resilient parchment
331-341: Glyph of Scourge Strike/Windfury Weapon
= 1 ethereal ink, 1 resilient parchment
341-351: Glyph of Ambush/Death Strike
= 1 ethereal ink, 1 resilient parchment
351-361: Ink of the Sea = 2 azure pigment
361-381: Scroll of Intellect/Agility VII = 2 ink of the sea, 4 resilient parchment
381-391: Glyph of Strangulate/Hawk
= 1 ink of the sea, 1 resilient parchment
391-401: Northrend Inscription Research = create the glyph (yellow-recipe) you learn from here
= 1 ink of the sea, 1 resilient parchment
401-431: Scroll of Stamina/Intellect/Agility VIII = 3 ink of the sea, 6 resilient parchment
431-441: Use Book of Glyph Mastery to learn new glyphs and create them to level up
441-450: Runescroll of Fortitude = 1 ink of the sea, 5 resilient parchment
*Master Inscriptions require only level 400 of the profession. Using Book of Glyph Mastery requires level 425. Remember to always use your Inscription Research skills (there's two of them) every 20 hours to learn more glyphs.
Please take note that Inscription is not a big money-making skill (compared to Jewelcrafting, Mining, or even Enchanting); still, it's one of the most useful ones since every class wants glyphs; you'll definitely get a lot of requests from guildmates/random players since Inscriptionists are few and far between.
If you really want big profit from this - make Darkmoon cards for trinkets - just be sure the money you make is significantly worth the time, effort, and gold you put into completing these.
LEATHERWORKING = New for Eternal-WoW
1-51: Light Armor Kit = 4 light leather
51-61: Handstitched Leather Cloak = 2 light leather, 1 coarse thread
61-101: Embossed Leather Gloves = 12 light leather, 8 coarse thread
101-131: Fine Leather Belt = 18 light leather, 6 coarse thread
131-171: Hillman's Shoulders = 4 cured medium hide, 16 medium leather, 4 fine thread
171-181: Heavy Armor Kit = 5 heavy leather, 1 fine thread
181-201: Barbaric Shoulders = 16 heavy leather, 2 cured thick heavy hide, 4 fine thread
201-211: Thick Leather = 6 heavy leather
211-241: Nightscape Headband = 15 thick leather, 6 silken thread
241-251: Nightscape Pants = 14 thick leather, 4 silken thread
251-271: Rugged Armor Kit = 10 rugged leather
271-301: Wicked Leather Bracers = 24 rugged leather, 3 black dye, 3 rune thread
301-311: Knothide Leather = 5 knothide leather scraps
311-331: Knothide Armor Kit = 8 knothide leather
331-341: Heavy Knothide Leather = 5 knothide leather
341-351: Thick Draenish Vest = 3 heavy knothide leather, 3 rune thread
351-361: Heavy Knohide Armor Kit = 3 heavy knothide leather
361-381: Borean Armor Kit = 8 borean leather
381-391: Arctic Boots = 8 borean leather
391-401: Heavy Borean Leather = 6 borean leather
401-411: Frostscale Boots = 10 borean leather
OPTION A =>
411-421: Black Chitinguard Boots = 25 nerubian chitin, 6 crystallized water
421-431: Vendor wrist = 3 heavy borean leather (recipe cost), 8 heavy borean leather, 1 eternal air
OPTION B =>
411-431: Fur Lining = 2 arctic fur
--------
431-441: Leggings of Visceral Strikes = 12 heavy borean leather, 2 eternal air
441-450: Ice Striker's Cloak = 2 arctic fur, 6 eternal fire, 4 eternal shadow, 1 frozen orb
*Leatherworking emboss/fur linings require 400 in the skill to keep; leg enchants for the LW's actual items are a good way to save money and mats.
This profession's money-making capability is somewhat offset by the EXTREME rarity of jormungar worm mobs - which drop mats necessary to make rare-level leg armor. However, if you have another account with several vote points, you may save yourself the trouble and just get Arctic Furs (x5 = 40vp) and make epic-level leg armor instead.
What's the most useful about having an LW though? Creating Drums.
ALCHEMY = New for Eternal-WoW
1-81: Minor Healing Potion = 8 peacebloom, 8 silverleaf, 8 empty vial
81-111: Lesser Healing Potion = 3 minor healing potion, 3 briarthorn
111-161: Healing Potion = 5 bruiseweed, 5 briarthorn, 5 leaded vial
161-201: Greater Healing Potion = 4 liferoot, 4 kingsblood, 4 leaded vial
201-241: Elixir of Greater Defense = 4 wild steelbloom, 4 goldthorn, 4 leaded vial
241-271: Elixir of Detect Undead = 3 arthas tears, 3 crystal vial
271-301: Elixir of Detect Demon = 6 gromsblood, 3 crystal vial
301-331: Adept's Elixir = 3 dreamfoil, 3 felweed
331-351: Elixir of Draenic Wisdom = 2 felweed, 2 terocone
== Now choose your Specialization
351-371: Transmute Primal Might (since I picked Trans. Mastery)
Require's Philosopher's Stone = 4 iron bar, 1 black vitriol, 4 purple lotus, 4 firebloom (you can get the recipe from an Alchemist npc in Gadgetzan)
Primal Might = 1 of each primal earth/air/water/fire/mana
371-391: Spellpower Elixir = 2 goldclover, 2 tigerlily, 2 imbued vial
391-401: Elixir of Mighty Strength = 2 tigerlily, 1 imbued vial
401-431: Transmute Titanium = 24 saronite bar
431-450: Transmute Skyflare Diamond = 2 bloodstone, 2 chalcedony, 2 eternal air
*Alchemists get the Mixology passive which increases the effects from flasks/elixirs they use.
I'm not really sure if it works on the event shard flasks (ie. I have Eternal Flask of the Frost Wyrm and the Mixology bonus doesn't show up).
One perk for Alch's though, while the ore rates have been heavily nerfed, is being able to transmute epic gems every 20 hours. You only need to be level 65 to learn skill 450 alchemy and thus be able to transmute epic gems.
MINING
from a good player in our old server wrote:Personally i find alliance teritories to be the best source of mining veins so here it goes
Copper: Elwynn Forest--> Fargodeep mine and Jasperlode mine
Tin: Westfall--> Jangolode mine
Silver: Its quite rare but best place to search for it is Westfall
Iron: Wetlands-->run around the edges of map.You'll find insane amount of veins there
Gold: Stranglethorn Vale -> there is a lot of gold scattered around the map
Mithril: Blasted Lands-->Nethergarde Mine.
Truesilver and Thorium: Burning Steppes -> Thorium veins are dense around Ruins of Thaurissan
Fel Iron: Honor Hold mine -> in Hellfire Peninsula
Adamantite: Skettis
Khorium: scattered around Outland; Nagrand isn't a bad spot
my additions:
Copper = Horde can find a lot just a bit south of the Orgrimmar dueling area
Tin = north of the Alliance base in Ashenvale
Silver = around the Horde base in Ashenvale
Iron = scattered
Gold = STV same as above
Mithril = same as above
Truesilver/Dark Iron = a bit north of the Alliance base in Burning Steppes (a small mountain filled with ogres)
Thorium = Ruins of Thaurissan in Burning Steppes
Fel Iron = Thrallmar mine
Adamantite = a lot scattered just to the northwest edge of Shattrath
Khorium = probably same as above; didn't bother mining much for these
WOTLK minerals
#Cobalt = from the southern coast of Borean Tundra all the way east (just follow the coastline)
#Saronite = easily gathered in Icecrown
#Titanium = previously there were a lot in Sholazar and Icecrown (but the last update removed a lot of nodes)
-- Fri Dec 17, 2010 6:42 am --
HERBALISM
Peacebloom/Silverleaf:Elwynn Forest
Earthroot:Barrens (Definetly the best spot.It's all over the map)
Briarthorn:Duskwood.This herb is always close to trees.
Swiftthistle:Gathered from Briarthorn
Mageroyal:Barrens
Bruiseweed:Duskwood
Stranglekelp:STV or Durotar's coast (the part which can be accessed only via swimming).Personaly i would go for STV
Goldthorn/Fadeleaf/Khadgar's Whisker/Liferoot:STV and Swamp of Sorrows.Liferoot is dense around water areas btw.
Blindweed:Swamp of Sorrows
Gromsblood/Sungrass/Firebloom:Blasted Lands.For sungrass move around Dreadmaul Hold.For Firebloom you should go to Rise of Defiler area and Dreadmaul Post
Gromsblood (this is better location imo):Fellwood
Arthas's Tears:Fellwood,EP,WP
Plaguebloom:Eastern Plagulands/Western Plaguelands
Mountain Silversage:Un'goro Crater (Go around the fringes of the map)
Icecap/Black Lotus:Winterspring.Black Lotus is located at Lake Kel'Theril.Icecap is all over the place.
Outland
Dreamfoil:Hellfire Peninsula.Move around trench (the one that straches from lower to upper part of the map)
Fellweed:Hellfire Peninsula,Terokkar Forest,...Personaly i would go for Hellfire Peninsula
Ragveil:Zangarmarsh (It's all over the place.Rly easy to farm...)
Netherbloom:Netherstorm
Dreaming Glory:I would go for Nagrand
Golden Sansam:The Dead Mire (Zangarmarsh),HFP
Ancient Lichen:Auchindoun (Terokkar Forest)
Nightmare Vine:Shadowmoon Valley
Mana Thistle:Skettis
WOTLK Herbs
# Goldclover = Howling Ford (landmass)
# Deadnettle = drops with Goldclover
# Tigerlily = Howling Ford (near water areas)
# Frozen Herb = Dragonblight
# Adder's Tongue/Talandra's Rose = Sholazar / Zuldrak
# Lichbloom/Icethorn = Icecrown/Stormpeaks
OR check out:
http://www.wowguideonline.com/wow-profe ... guide.html












