Eternal-WoW Facebook Eternal-WoW Twitter Eternal-WoW YouTube Eternal-WoW MySpace

Announcement

For instructions on connecting to our 3.3.5a WotLK servers, CLICK HERE
For instructions on connecting to our 4.X Cataclysm servers, CLICK HERE

polonicsbRedemption prepare yourself! Mr and Mrs Snowman are coming! Your maincities need support at 07:20 STwow private server 41 minutes ago
EpitaphiousReady for 3v3 Redemption? Die with honor at 20:45 ST. Arena Time!wow private server 10 hours ago
olxvxr321Maze opens at 17:35 ST in Remorse!wow private server 12 hours ago
polonicsbThe Thor is heading to Eternal. Protect your main cities from his wrath at 13:00 server time!wow private server 19 hours ago
EpitaphiousThe maze of secrets its open at Redemption @ 10:35ST get ready.wow private server 21 hours ago

Post your Guides on how to Play or do things on Eternal-WoW

Raids 101 = Icecrown Citadel

#1 by phalanx13 » Tue Jun 28, 2011 10:23 am

<ICECROWN CITADEL>

Note: This guide is made while attempting to strike a balance between general/pug raiding, as well as with the experience and organization of end-game content-clearing guilds ll Le Nexus ll Francais Guilde.

As such, please note that there are descriptions, tactics, etc. that may refer to more basic methods, and those that are highly specific.

Code: Select all
Press CTRL+F and input the number code of the boss you wish to read about
001 Lord Marrowgar
002 Lady Deathwhisper
003 Deathbringer Saurfang
004 Festergut
005 Rotface
006 Professor Putricide
007 Blood Prince Council
008 Blood Queen Lana'thel
009 Valithria Dreamwaler
010 Sindragosa


THE LOWER SPIRE

001 Lord Marrowgar
- the make or break fight for each group in ICC; your cohesion and capabilities as a team will be tested early on in the raid
- emphasis is on situational awareness and survival

Group Setup:
10m = 1 tank, 2 healers (+1 extra if needed on heroic), rest dps
25m = 1 tank, 5 healers (+1 extra if needed on heroic), rest dps

Spells and Abilities:
- Bone Spike Graveyard = impale/spike will immobilize and slowly kill a player
- Coldflame = a line of frost damage coming outward from the boss
- Bone Storm = the boss spins around causing small melee damage but more chaotic spread of flames

HEROIC MODE:
- Coldflames also apply a stronger dot on anyone who gets "touched" by them.

Strategy:
(1) The key here is positioning. Always be aware of where people are standing, and where they move to during flames or during bone storm.
Being far from others means no one can get to you if you're spiked; or vice versa, you wouldn't be able to get to spiked people fast enough.

(2) The priority to kill are the spikes whenever they are up. You have enough time to down the boss so focus and keep it slow and steady.
- Using "Multiple Camps" each group will be responsible for killing the spikes among their members.
Heroic modes often fail due to overconfidence and trying to burn down the boss/ ignoring spikes.

(3) If you are spiked, DO NOT MOVE, if you do, healers will get a "line of sight error" and will not be able to heal you directly.
They may only heal via AoE/people in your group or proximity, and hope that you are affected.

(4) Maximum possible range from the hitbox for ALL melee.
Maximum range during Bone Storm = run away from the boss immediately when he charges your area (best tip is to shift to the right always).
DO NOT attempt to chase the boss while he is spinning around.

(5) If a player is spiked, and flames go his direction, a Death Knight must grip the player to a safer area, or nearer to the dps.

(6) Move AWAY from the fires (best if you shift, as a group, in one direction; ie. right side shifting).

Illustration
Image

Deadly Boss Mods Configuration
Announcement=>
- When Bone Spike Graveyard is being cast
- Bone Storm soon
- when you are affected by Cold Flame

Timers=>
- next Bone Storm
- Bone Spike Graveyard cd

Misc=>
- none



002 Lady Deathwhisper
- a relatively simple fight that teaches you add suppression and even player/self suppression

Group Setup:
10m = 1 tank, 2 healers, rest dps
25m = 1 MT, 5 healers, rest dps

Spells and Abilities:
- Mana Shield = players must burn her mana down to enter phase 2
- Death and Decay = a green circle appears on the ground damaging anyone standing under it
- Shadowbolt/Frostbolt = periodic and non-interruptable elemental multi-target spells on each phase
- Frostbolt (interruptable) = a high damage cast that needs to be interrupted always or soaked through
- Dominate Mind = MC/Mind Controls targets (one player in 10hc and 25n; three players in 25hc)
- Adds Spawning = spawns caster mobs (may be silenced/stunned; and fanatics/"Ick-lookalike" mobs (must be stunned/tanked facing away from people)

- Touch of Insignificance = lowers the threat of the tank up to 5 stacks
- Vengeful Shade = "ghost bombs" which seek out a player and explode
- Dark Martyrdom = a spell cast by living adds; the add that is casting must be either stunned, gripped, or kited away from others

HEROIC MODE:
- adds continuously spawn upon entering Phase 2; one add for 10hc, three adds for 25hc (alternate sides)
- ghost bombs do aoe damage so it's important to spread out
- on 25 heroic, three players are mind controlled so fast hexing/poly/cycloning/fear and prevention of AoE is important

Strategy:
(1) Aggro management and transference.
Hunters and rogues must consistently misdirect and tricks of the trade on the MT to balance through the stacks of insignificance.
On heroic modes, remember that the boss cannot be taunted, so each dps must be aware of his position in Omen Threat Meter.

(2) Interrupt all the Frostbolts (when you see the cast bar or the Deadly Boss Mods warning).
- Avenger's Shield, Kick, Pummel, Wind Shear, Imp. Counterspell, Silence, Arcane Torrent, etc. all work

(3) Control Thyself and Thy People
A druid is your best bet in incapacitating MC'd players via cyclone.
Warlocks may fear, mages may polymorph, shamans may hex, retris may repentance.
Should they be unable to do any of these, stun or grip away the MC'd players (if a good dps is mc'd they can one-shot healers).

As for every melee dps in the group = DO NOT use AoE skills upon hearing: "You are weak, powerless to resist my will"

(4) Obviously, stay AWAY from the green stuff.

25 Heroic Tip
- The MT stays focused on the boss the whole time.
- Two OTs (one each side) take the adds, dps kill them. The OTs patiently wait for adds that spawn on Phase 2 and prevent them from reaching the squishy classes.

25 Nexus-Style/Deprogramming 25 Tip
- Use Three Tanks; one on the boss, two for the adds.
- The OTs hold aggro on the adds that spawn on their side; NO ONE WILL DPS the adds; all dps will focus on the boss.

Deadly Boss Mods Configuration
Announcements=>
- Dominate Mind targets
- Frostbolt cast
- Dark Martyrdom
- When you are affected by Death and Decay
- Phase 2

Timers=>
- Frostbolt cast

Misc=>
- None



003 Deathbringer Saurfang
- tank and spank

Group Setup:
10m = 1 tank, 1 healer, rest dps
25m = 1 tank, 1 healer, rest dps

Spells and Abilities:
- Rune of Blood = debuffs a target and each hit the boss does will heal him
- Call of the Blood Beast = summons multiple weak adds

Strategy:
(1) Basic tank and spank; in case you are in a PUG with relatively low dps, it would be best for TWO tanks to switch aggro with one another with whoever has no Rune debuff at the time

Deadly Boss Mods Configuration
Timers =>
- Next Call of the Blood Beast (you might need this if you're a dps and want to perfectly time your AoE skills)



THE PLAGUEWORKS

004 Festergut
- a tank and spank, plus a dps race, plus requires minimal movement/awareness

Group Setup:
10m = 1 tank, 2 healers, rest dps
25m = 1 tank, 5 healers, rest dps

Spells and Abilities:
- Vile Gas = one player takes heavy damage for a short while; will spread to anyone near him; if less than three people (10m), or less than 8 people (25m) are in a farther range, the boss will gas the melee stack, easily killing them
- Gastric Bloat = a debuff on the MT which causes massive aoe instant-death at ten stacks
- Inhale Blight = increases the damage done by the boss and also places a Gastric Bloat stack on its target/the tank
- Gas Spore/Innoculation = targets two people (10m) or three people (25m) with spores; in a few seconds the spores explode and give a resistance buff to people who are near them
- Pungent Blight = unsurvivable damage for anyone who did not receive 2-3 innoculation stacks

HEROIC MODE:
- Malleable Goo = a bouncing ooze which slows down casting time; can be neglected by melee; healers and rdps must sidestep to avoid this

Strategy:
(1) The illustration below will provide positioning details.
Type /range 10 (if you're at the ranged area) to give you an idea of good positioning.

(2) Two Camp Strategy
= one camp will stack on the melee range area
= the other camp will stack on a designated ranged area player (preferably a stationary healer, or an inexperienced player so he doesn't have to move)

(3) Spored players must run to either of the two collapse points.
Spored ranged = run to ranged point; spored melee stay in melee point.

(4) If three people from the same areas are spored, one must run to the opposite point (ie. 3 ranged people get spores means 1 must go to the melee stack to spread the innoculation)

(5) Some classes are able to survive the blight by using ice block, dispersion, or bubble.

(6) A Paladin tank can easily clear the gastric bloat via bubbling when he has around 9 stacks. A designated plate dps may also -taunt- the boss during Inhale Blight to pass the stacks to him instead of on the tank.

Illustration:
Image

Deadly Boss Mods Configuration
Announcements =>
- Gas Spore victims
- Vile Gas
- Pungent Blight
- Malleable Goo

Timers=>
- Next gas spore
- Berserk

Misc=>
- Range 8 yards



005 Rotface
- basic tank and spank with slight awareness involved; most of the job is centered on the Ooze kiter

Group Setup:
10m = 1 MT, 1 OT, 2 healers, rest dps
25m = 1 MT, 2 OT, 5 healers, rest dps

Spells and Abilities:
- Poison Slime Pipes = slime which flows from the walls; easily avoided by sidestepping
- Slime Spray = periodically sprays a direction with nature damage
- Mutated Infection = a damage-over-time spell that, upon being cleansed/time passes, will spawn Little Oozes
- Ooze Merge = occurs when two little oozes move near each other; creates Big Ooze
- Unstable Ooze Explosion = occurs when a Big Ooze is merged with a Little Ooze after a 4th time

HEROIC MODE:
- Vile Gas = a completely broken ability which will still hit melee despite having people at range (unlike Festergut); it's important for the melee to spread evenly on maximum range of hitbox
- Type /range 8 to make sure no one is near you (so the gas does not spread)

Strategy:
(1) Drop a Nature Resistance and Cleansing Totem to mitigate the damage and immediately remove the infection debuffs
- Oozes also do periodic aoe damage so it's best to keep away from them.

(2) The OT should be an experienced player who can move quickly and use snap aggro on oozes quickly (the adds, upon spawning or merging anew, reset aggro and may run off to the nearest healer).

(3) Awareness becomes a key factor in heroic modes.
Players need to be aware when people tend to run around/reposition and check their distances once more.
Sidestep to move away from slime walls (and take care not too stand too long near others).
When the OT passes by with a Big Ooze, know that it will do AoE so stay away from him when he's running around.

Deadly Boss Mods Configuration
Announcements=>
- Slime Spray
- Unstable Ooze Explosion
- Vile Gas

Timers=>
- Next Vile Gas
- Next Slime Spray

Misc=>
- 8 yard range



006 Professor Putricide
- a complicated fight requiring movement, adds control, fight area awareness and a dps race near the end

Group Setup:
10m = 1 MT, 2 healers, rest dps
25m = 1 MT, 1 OT, 5 healers, rest dps

Spells and Abilities:
- Abomination = one player should be designated as the abomination; to maximize dps output, the OT (in 25m), or the lowest dps, should take this responsibility; the abomination also does a constant aoe damage while it's active
- Unstable Experiment = adds spawning (explained below)
- Slime Pools = throws flasks to players which spawn a slime pool that needs to be eaten by the abomination
- Tear Gas = a short stun duration signifying the phase transitions

- Malleable Goo = bouncing ooze which does massive aoe damage and slows casting time
- Choking Gas Bombs = dropped on the feet of the boss; lowers hit rating, puts a ticking damage, explodes after several seconds for massive damage

- Gastric Bloat = debuffs the tank to take more damage from the boss and also a massive dot; is unsurvivable above 5 stacks; the boss will heal itself if a player with this debuff dies (healing amount is multiplied depending on the number of stacks)

HEROIC MODE:
- Mechanics are highly different; but abomination is unable to eat slime pools, thus, the mode becomes undoable

Strategy:
(1) Abomination Control
- Use Skill#1 to Eat slime pools = spam this ability in the middle of the pool to eat faster
- Use Skill#3 to debuff the boss or adds = increases damage taken of your target
- Avoid Using Skill#2 = if you have good CC classes, or if you want to go for Unholy Infusion

(2) Ooze Adds = there are two kinds, green (spawns from the right), and orange (spawns from the left)
- Green Ooze/Volatile Adhesive = will target a random player, lock them and speed up towards them; upon reaching the player will do massive aoe and pushback
- Orange Ooze/Gaseous Bloat = will target a random player and apply a debuff; upon reaching that player it will explode doing damage multiplied by the number of debuffs on the player (will cause wipes)

(3) Ooze Control
- generally speaking, kill ooze adds ASAP
- root, fear, slow, stun the green ooze upon spawning
- for the orange ooze, keep away from the left side when it's about to spawn; CC it while the player who has gaseous bloat must make sure he is very far away from the orange ooze (melee, do not blindly charge towards this as it will kill you and those around you if in case you become the bloated target)

(4) Avoid the Evil Things
- obviously, stay away from slime pools
- rdps and healers must spread out and be aware of the bouncing ooze that flies towards their direction; sidestep fast to avoid the damage and slow casting
- melee dps must move away immediately when gas bombs are dropped; the MT must take initiative to move the boss away to a safer area (so the unaware melee will tend to follow where the boss goes)

(5) DPS Race/Phase 3 = 35%
- The Abomination cannot be used anymore
- Around 45% make the raid aware that they need to slow down; make sure that there are no slime pools or ooze adds before you hit 35%
- Upon entering phase 3/end of tear gas stun tell the group to run to the tank immediately
- The group must stack in one spot until the slime pools appear (to ensure that they appear and spread from one corner/direction only); the group then moves away in its entirety
- Bloodlust/Heroism and pop all your cooldowns; healers may help out in dpsing if needed

(6) Tank Switching
- If the first tank reaches 5 stacks of gastric bloat, the OT must taunt and move the boss as needed
- If the OT reaches 5 stacks as well, a plate dps must taunt and pop his defensive abilities and move as needed
- Keep the people with gastric bloat stacks alive; if they die, the boss heals himself

Deadly Boss Mods Configuration
Announcements=>
- Unstable Experiment soon
- Slime Puddle
- Gaseous Bloat target
- If you are affected by Gaseous Bloat
- Choking Gas Bombs
- Phase 3 soon

Timers=>
- Next Slime Puddle
- Next Choking Gas Bomb

Misc=>
- None



THE CRIMSON HALL

007 Blood Prince Council
- a fight vs. three darkfallen lieutenants thought to have been defeated
- an relatively easy fight that has two basic rules = don't kill the dark orbs, and spread out

Group Setup:
10m = 2 tanks, 2 healers, rest dps (designate two people to consistently bounce up the kinetic bombs)
25m = 2-3 tanks, 5 healers, rest dps (designate two people to consistently bounce up the kinetic bombs)

Spells and Abilities:
- Invocation of Blood = HP switches between Princes (correct invocation is Valanar -> Taldaram; it's considered buggy if it becomes Valanar -> Keleseth)

Valanar:
- Kinetic Bombs = golden energy balls float down from the ceiling and explode if they reach the ground
- Empowered Shock Vortex = massive damage on anyone who is near the boss

Taldaram:
- Empowered Conjured Flame/Inferno = a flaming infernal chases a player, doing damage to those it passes, and exploding upon reaching the player

Keleseth:
- Shadow Lance = massive shadow damage on the Keleseth tank
- Dark Nucleus = spawns dark orbs around the room which need to be aggro'd by the Keleseth tank only

Strategy:
(1) Spread out if you're an rdps or healer, use maximum range; run away on Empowered Shock Vortex; a paladin tank should pop Divine Sacrifice to absorb some damage from other players that would most likely kill them

(2) Remain spread out so that, on Empowered Flame, the inferno will do less damage upon exploding on its target due to the longer "travel time"

(3) Shoot or use instant-cast spells on the Kinetic Bombs to bounce them up

(4) Only the Keleseth tank must aggro the Dark Nucleus (dark orbs); they must not be hit, dps'd or killed by anyone else
- Do NOT use AoE as they kill/aggro any dark orbs near you

AUTHOR's NOTE:
There is a bug with the invocation and it pertains to loot.
If the invocation becomes Valanar to Keleseth, upon killing any prince, there is a chance of getting no loot.
If the invocation is Valanar to Taldaram, you can breathe a sigh of relief.

Deadly Boss Mods Configuration:
Announcements =>
- Target Switch (Invocation of Blood)
- Empowered Shock Vortex
- Kinetic Bomb

Timers =>
- Switch Targets

Misc =>
- none



008 Blood Queen Lana'thel
- a brutal boss fight which relies on absolute perfect playing skill, being that it's scripted as in retail, and presents a challenge that only a dedicated group can accomplish
- the fight is a mix of a dps race, high awareness, snap decision making, survival skills, and massive healing

Group Setup:
10m = 1 MT, 1 OT, 2-3 healers, rest dps
25m = 1 MT, 1 OT, 6-7 healers, rest dps

Spells and Abilities:
- Shroud of Sorrow = constant shadow damage ticking throughout the fight
- Blood Mirror = links the tank to his OT, the OT suffers the same damage as the tank
- Twilight Bloodbolt = a single target spell that does splash aoe damage
- Pact of the Darkfallen = links players with a thick red beam; does continuous high damage and only stops if players run near each other
- Swarming Shadows = one player will burn and "drop" shadows where he stands
- Vampiric Bite = the boss bites one player in the raid; the player gains increased damage buff and self-healing; after 60 seconds, this player must bite another, preferably high dps
- Essence of the Blood Queen = the bite buff which must be passed to -new- (non-bitten) players every 60 seconds for each person previously bitten; biting a new player increases the overall dps and also refreshes your buff

- Incite Terror = the raid wide fear; dispellable, but best negated by tremor totems
- Bloodbolt Whirl = casts twilight bloodbolt on the entire raid, splashing damage (doubling, or tripling it) if there are people near others

HEROIC MODE:
- Presence of the Darkfallen = increased shroud damage depending on the number of vampires
- Pact of the Darkfallen = number of people linked increases (10n = two; 10hc = three; 25n = three; 25 heroic = four)

Strategy:
(1) The MT tanks the boss on the platform, facing her away from the raid; the OT must stand beside the tank always (to link damage).
- If the MT is overgeared, you can choose a Holy Paladin to be the off-tank (please refer to my Holy Paladin OT guide for more info).

(2) The boss bites only one person. The player must then bite another player to transfer the damage increase buff and refresh his own. Now, both these players bite new people; and later on they bite others also.
From 1 -> 2 -> 4 -> 8 -> 16 vampires.

Your buff (essence) lasts 60 seconds. After that, your skill bar changes.
To bite, you must target your intended bite victim; go near him (it's a 'melee' type spell); and press 1 to bite.
If you are unable to bite within 10 seconds, you get mind controlled and earn the anger of all the people.

(3) Group Arrangement
It is important to have your group arranged properly to ensure cohesiveness and ease of targeting/interaction.
Refer to this illustration on The Nexus method of doing this:
Image

Players are arranged based on their dps and experience.
Those in groups 1 and 2 are separated as melee or ranged; the priority to bite would be in groups 1 and 2.
Keep group 3 reserved to be bitten after the first two groups are nearly done.
Group 4 and 5, and the resto shamans, should be generally ignored unless the vampires are desperate or have no other probable targets.


(4) Players who get red beams (pact) need to run to each other asap. For best results, use the middle of the fight area as a designated point to link up.

(5) The person who gets swarming shadows ("A mass of shadows swarms around <name>") must immediately run to the nearest wall and around it until it's gone.
If he doesn't move, he dies.
If he runs to other people, they die.
If he runs to the middle or an area that's not towards the wall, there's a chance people get feared into it and die.

(6) The Spread
Please make sure you have DBM enabled and typed /range 8 (make sure no one's name is seen in that box)
Please refer to the illustration provided.
Also note that even before the fear occurs, you must already move away from shadows in case you get feared into them.

(7) The Fear
Shamans should always have Tremor Totems active (prevents fear for the group within 30yds).
Priests may fear ward themselves (if in a group without a shaman); and mass dispel those that do get feared if they are fast enough.
Make sure NO ONE IS NEAR YOU after the fear occurs.

(8) The OUCH Part
"Here it comes..." === That's your cue.

Air Phase 1 (Defensive Spells):
death knight (icebound fort, antimagic shell, rune tap, bone shield, etc)
druid (barkskin, tranquility)
hunter (deterrence)
mage (iceblock, mage armor)
paladin (bubble, aura mastery with shadow aura selected)
priest (pw: shield, divine hymn, dispersion)
rogue (cloak of shadows)
shaman (grounding totem)
warlock (shadow ward, demon armor)
warrior (defensive stance, spell reflect, shield wall, last stand).

Air Phase 2 (Shadow Resistance Potions; any defensive spells that can still be used; another paladin with aura mastery may switch auras with the previous paladin to use it)

Illustration:
Refer to these for the positioning and swarming shadow placements; and spreading out for air phase.

GROUND PHASE
Image

AIR PHASE
Image


Deadly Boss Mods Configuration
Announcements=>
- Pact of the Darkfallen targets
- Swarming Shadows target
- Vampiric Bite target
- when you are affected by Pact of the Darkfallen
- when you are affected by Swarming Shadows
- when you are affected by Essence of the Bloodqueen

Timers=>
- next Pact of the Darkfallen
- next Swarming Shadows
- next Incite Terror
- Berserk

Misc=>
- Range 8 yards



THE FROSTWING HALLS

009 Valithria Dreamwalker
- a fight to rescue a friendly green dragon; emphasis on adds killing and a lot of healing
- you don't need to fight the boss, you need to heal it to full while killing the adds appearing

Group Setup:
10m = 1 tank, 3-4 healers, rest dps
25m = 2 tanks, 6-8 healers, rest dps

Spells and Abilities:
- Spawn Portals = portals continuously spawn around Dreamwalker; healers enter these and gain a buff
- Adds Control = adds spawn from two front gates (10man), and all four gates (25man); detailed below

HEROIC MODE:
- will update once it goes on the live realms

Strategy:
(1) Positioning = for 10m, just stack near the center and nuke the adds coming to you
= for 25m refer to illustration
Image
Tanks stand near the edges ready to pick up adds; DPS from group 1+2 spread along the left side; and gr 3+4 spread along the right side; healers remain within the general center of the fight area

(2) Add Control
- Blazing Skeleton = need to be nuked immediately as they do a massive AoE after a few seconds
- Abominations = picked up by tanks or plate dps and burst down; cleanse the debuff it gives on its targets
- Archmages = nuked normally, and also interrupted from casting
- Suppressors = these little group of mobs debuff a boss to lower healing so they need to be nuked before they get near the boss

(3) Dream Portals/Healers
- designate one or two healers to heal the entire raid; the rest focus on the boss
- designate some boss healers to go to the dream world; they need to gather/run through spawning orbs to gain a buff
- upon being ported back to reality, they might be disconnected; let them know they have to relog immediately and heal to maximize the buff's effect



010 Sindragosa
- a fight requiring great coordination, awareness, debuff management/survival

Dragon mini bosses:
Rimefang = tremor totems to prevent fear, nuke the boss easily
= the tank needs to turn the boss SIDEWAYS, and everyone stays on its side to avoid breath and tail swipe

Spinestalker = will fly and shoot down frozen bombs, sidestep and avoid if it's floating your direction
= do not stand in the patches of snow because they slow movement and damage you

The Frostwyrm Queen herself
- After both mini bosses are dead, run immediately back to the elevator, to avoid going in combat or Sindra pulling and dropping you dead.

Group Setup:
10m = 1 tank, 2 healers, rest dps
25m = 1 tank, 6 healers, rest dps

Spells and Abilities
GROUND PHASE
= refer to illustration
- Frost Breath = affects only the player standing infront (obviously only the tank)
- Tail Swipe = affects people behind her, so don't stand at the boss' back
- Unchained Magic = a MANA user will be affected; a few seconds later an explosion will occur on the target, the damage is depending on how many stacks he had
- Chilled to the Bone = affects any player except caster dps; each attack has a chance to increase debuff which does higher dots
- Icy Grip + Blistering Cold Combo = the boss will pull everyone to her then cast a massive aoe after a few seconds; run far away (back to stairs) immediately

AIR PHASE (pseudo-Phase2)
= Everyone runs to the top of the stairs ASAP
- Frost Beacon = 2 people (10man), and 5 people (25man) will take this and be marked with a blue arrow; the players who get beaconed need to immediately run to the bottom of the stairs and properly spread out

- Frost Bomb = the beaconed players turn to ice, and Sindragosa starts to breathe four of these bombs; all non-frozen players need to HIDE behind the frozen players to survive
= once four bombs are done, immediately destroy the ice tombs to free the players or they will die

= Reposition same as ground phase once she has landed

PHASE 3 = 35% health

- Frost Beacon (solo) = this player must run to the side (away from others)
- Mystic Buffet - will increase magical damage taken if you're within LoS of the boss; if you take too many stacks (7 or more) and it's not clear if you can survive, HIDE BEHIND a frozen player; 8 seconds later, the stacks will be gone

Strategy

(1) Refer to the illustration for positioning

(2) Beaconed players must run away immediately; anyone who is NOT beaconed must stay far from them or they will get frozen too

(3) Wait for people to be frozen, hide behind; and pop defensive spells + potions during Air Phase.
death knight (icebound fort, antimagic shell, rune tap, bone shield, etc)
druid (barkskin, tranquility)
hunter (deterrence)
mage (iceblock, mage armor)
paladin (bubble, aura mastery with shadow aura selected)
priest (pw: shield, divine hymn, dispersion)
rogue (cloak of shadows)
shaman (grounding totem)
warlock (shadow ward, demon armor)
warrior (defensive stance, spell reflect, shield wall, last stand).

(4) Kill the ice blocks slowly and break them once she's about to land, otherwise the players inside will die

(5) Remember to manage your debuffs; stop dps if you have to
- If you are a caster dps, keep your stacks of unchained magic at 8 or so
- If you are a melee dps, keep your stacks of chilled to the bone at around 6 or so
- If you are a hunter/retri paladin (affected by both debuffs), try to keep them balanced and not too high
- If you are a healer and you have unchained magic, DO NOT aoe heal or your stacks multiply

(6) Pop your dps cooldowns and bloodlust/heroism upon entering Phase 3 (35% of the boss' health).
Note that she will still cast Frost Beacons on just ONE PLAYER (designated "fires a frozen orb/frost beacon on <name>") = this player must run away from others so the freezing ice block does not affect anyone else.

Illustration
Image[/quote]

Deadly Boss Mods Configuration:
Announcements=>
- if you are affected with Unchained Magic
- Air Phase
- Frost Beacon Targets
- Ground phase/Landing Soon
- Phase 2
- if you are affected with 8 stacks of Mystic Buffet

Timers=>
- Next air phase
- Air Phase duration
- Next ground phase

Misc=>
- None




THIS GUIDE IS ALREADY FINISHED but I still have to COPY some parts from the guide I made in the Nexus forum especially DBM CONFIGURATION (for all the seriouzzz biznizzz raiders out there) + make some adjustments/edits and one or two Microsoft Paint masterpieces.

Will Edit to continue tomorrow if I'm not busy @ work
~ Cheers
REDEMPTION

ll The Nexus ll <HORDE>

-- For Interested Applicants -- Please go to:
http://the-nexus.enjin.com

-- For more info about the guild-- Please go to:
http://wiki.eternal-wow.com/index.php/The_Nexus


~~,
phalanx13

Post Hacker
 
Posts: 3584
Topics: 144
Joined: Sun Dec 12, 2010 5:50 am
Karma: 0

Re: Raids 101 = Icecrown Citadel

#2 by nickotino » Tue Jul 19, 2011 4:18 pm

just a quick question that you didnt clarify on your guide...
does it make any difference at all to dps marrow during bonestorm? I have heard people saying it causes more flames but I have also heard people saying thats a mith :?
how many rogues does it take to gank a paladin?

2.

one to gank him and the other to wait at the inn.
User avatar
nickotino

Post Hacker
 
Posts: 1051
Images: 10
Topics: 134
Joined: Mon Dec 06, 2010 7:05 am
Karma: 0

Re: Raids 101 = Icecrown Citadel

#3 by phalanx13 » Tue Jul 19, 2011 7:25 pm

nickotino wrote:just a quick question that you didnt clarify on your guide...
does it make any difference at all to dps marrow during bonestorm? I have heard people saying it causes more flames but I have also heard people saying thats a mith :?


It's a myth.
I'm not even sure if there was ever a script or mechanic, whether here or any private server, that makes Marrow "spam more coldflames" if you hit him during storm.

It's possible that people mistake it for simply dying in flames since they were too near the boss (still attacking) during Bstorm?
Also, the visual bug when you die, shows multiple coldflames (DNDs, oozes, any other effect from bosses), as multiplying and not disappearing, so they may have thought this was a bug.

The reason I didn't point it out in the guide was because I believe people should be more focused and alert when to dps and when not to (ie. heroic modes = don't chase the boss or you'll die @ storm)
REDEMPTION

ll The Nexus ll <HORDE>

-- For Interested Applicants -- Please go to:
http://the-nexus.enjin.com

-- For more info about the guild-- Please go to:
http://wiki.eternal-wow.com/index.php/The_Nexus


~~,
phalanx13

Post Hacker
 
Posts: 3584
Topics: 144
Joined: Sun Dec 12, 2010 5:50 am
Karma: 0

Re: Raids 101 = Icecrown Citadel

#4 by Deathcorex » Thu Sep 29, 2011 6:26 pm

On retail, Marrow did indeed spawn more flames if DPS attacked during bonestorm.

However on here, I honestly think it doesn't make a difference. I DPS during bonestorm, and I never notice anything different than when not.
Current Music Dig: Breakdown of Sanity - Chapters: http://tinyurl.com/88mnmfa

<BaddAss> Deathcorex - 6.3k Fire Mage (5000+ Achievement Points) - RETIRED.
User avatar
Deathcorex

Senior
 
Posts: 260
Topics: 30
Joined: Fri Nov 26, 2010 12:43 pm
Location: Cincinnati, OH
Karma: 0

Re: Raids 101 = Icecrown Citadel

#5 by ascetic » Sun Dec 18, 2011 12:06 pm

There is nothing said anywhere about spawning a coldflame while attacking him during bone storm, so its a myth even on retail.
ascetic

N00B
 
Posts: 1
Joined: Sat Oct 02, 2010 3:39 pm
Karma: 0

Re: Raids 101 = Icecrown Citadel

#6 by phalanx13 » Tue Dec 20, 2011 6:53 am

ascetic wrote:There is nothing said anywhere about spawning a coldflame while attacking him during bone storm, so its a myth even on retail.



^ It's somewhat of a myth, true.

I do believe it's because of the confusion going on.

When people are dpsing the boss during bone storm, and he casts flames, players tend to jumble around and not care about anything else (except attacking) - which is why they'd barely notice the new set of flames spawning.
So they go:
"OMG I DIE CUZ HE SPAWN M0AR FLEMMES!"

No-> you died because you were too busy caring about your recount to actually look @ where you're standing.


Compare it to people who, during bone storm, are just chillax (and waiting to dps the spikes that will appear) - and they'll have a keener eye in distinguishing what goes on.
REDEMPTION

ll The Nexus ll <HORDE>

-- For Interested Applicants -- Please go to:
http://the-nexus.enjin.com

-- For more info about the guild-- Please go to:
http://wiki.eternal-wow.com/index.php/The_Nexus


~~,
phalanx13

Post Hacker
 
Posts: 3584
Topics: 144
Joined: Sun Dec 12, 2010 5:50 am
Karma: 0

Advertisement

Re: Raids 101 = Icecrown Citadel

#7 by Iceicek » Wed Dec 21, 2011 6:30 am

and what about LK? :))
Iceicek

N00B
 
Posts: 9
Topics: 3
Joined: Wed Sep 23, 2009 11:31 am
Karma: 0

Re: Raids 101 = Icecrown Citadel

#8 by phalanx13 » Wed Dec 21, 2011 7:17 pm

Iceicek wrote:and what about LK? :))



It's at our guild's website/homepage.

No wipes throughout the raid.
LK downed on the first attempt for that group while vid was taken.
REDEMPTION

ll The Nexus ll <HORDE>

-- For Interested Applicants -- Please go to:
http://the-nexus.enjin.com

-- For more info about the guild-- Please go to:
http://wiki.eternal-wow.com/index.php/The_Nexus


~~,
phalanx13

Post Hacker
 
Posts: 3584
Topics: 144
Joined: Sun Dec 12, 2010 5:50 am
Karma: 0

Re: Raids 101 = Icecrown Citadel

#9 by Tizmo » Thu Dec 29, 2011 11:20 am

Useful guide :)
User avatar
Tizmo

N00B
 
Posts: 9
Topics: 5
Joined: Thu Dec 29, 2011 11:13 am
Karma: 0


Return to Guides

Who is online

Users browsing this forum: No registered users and 1 guest