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Announcements from the staff

PTR Open for Testing

#1 by GregariousJB » Mon Oct 24, 2011 12:02 am

The PTR realm for WotLK testing has opened with a considerable number of updates. For the time being, we would appreciate help testing Icecrown Citadel, as many things have been added, changed, or improved.

ICC Highlights:
  • The Lich King is now scripted!
  • Sindragosa spawn bugs fixed
  • Valrithia Dreamwalker loot fixed

Marrowgar:
  • Lord Marrowgar's Coldflame will now spread slower
  • Lord Marrowgar will no longer attempt to target tanks with Bone Spike Graveyard

Lady Deathwhisper:
  • Allow attacking Lady Deathwhisper during intro

Deathbringer Saurfang:
  • Fixed Mark of the Fallen Champion spell
  • Traps after Deathbringer Saurfang will not turn off anymore

Festergut:
  • Fixed Gas Spore resistance debuff

Rotface:
  • Rotface will no longer select separate players for each effect of Mutated Infection
  • Remove Mutated Infection debuff when Rotface dies
  • Corrected target usage in Rotface's Ooze Explosion spell script
  • Added emote warning for Mutated Infection at Rotface
  • Fixed Precious' Plagued Zombies duration

Professor Putricide:
  • Adjusted Ooze Puddle spell effect radius after correcting its size
  • Fixed Mutated Abomination
  • Fixed Professor Putricide variable debuffs on 25man heroic mode
  • Fixes to Eat Ooze ability

Blood Prince Council:
  • Despawn all kind of summons when Blood Prince Council encounter finishes
  • Increased delaying events when Blood-Queen Lana'thel's air phase happens, she should no longer cast anything before flying
  • Added missing initialization for weekly quest status Blood Quickening

Blood-Queen Lana'thel:
  • Properly remove Delirious Slash debuff on all difficulties
  • Fixed Blood-Queen Lana'thel's target selection for Bloodbolt Whirl
  • Blood-Queen Lana'thel will now target every player only once during air phase
  • Blood-Queen Lana'Thel will now warn the player who is under effects of Frenzied Bloodthirst
  • Fixed combat logs for Essence of the Blood Queen healing

Valithria Dreamwalker:
  • Minor corrections to Sister Svalna event
  • Fixed Valithria Dreamwalker adds not attacking players
  • Suppresser adds will not melee attack Valithria Dreamwalker (they still can do that to players)
  • Fixed periodic damage taken from Twisted Nightmare on heroic difficulties of Valithria Dreamwalker encounter
  • Valithria Dreamwalker will be immune to healing from Glyph of Dispel Magic
  • Added missing previous bosses killed check to Valithria Dreamwalker
  • Valithria Dreamwalker will now properly cast Dreamwalker's Rage and kill enemy creatures
  • Valithria Dreamwalker encounter should start when she is healed and fixed achievement credit

Sindragosa:
  • Fixed orientation of Ice Bomb trigger spawns, spell should now work as intended
  • Sindragosa will no longer attempt to enter both last phase and air phase
  • Fixed Sindragosa first air phase entering condition (when reaching 85% health, not timed)
  • Sindragosa will now mark 2 players for frost tombs on 10 man heroic mode

The Lich King:
  • All seems to be working well except for a few spells that aren't scripted yet. Further testing needed.

Additionally, testing needs to be done on several other fixes, such as:
  • Mage's Combustion talent is enabled and working
  • /who functionality fixed
  • Ruby Sanctum
  • Arena exploits

As always, type ".command" in-game to see a list of available extra commands for getting around and testing, and all players have access to Wrathful Gladiator and Tier 10.277 on GM Island, among other accessories and items needed for a full inventory. We appreciate your assistance with this. Enjoy ;)
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Re: PTR Open for Testing

#2 by luzzi » Mon Oct 24, 2011 12:04 am

cool.. going to test :)
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Re: PTR Open for Testing

#3 by dmgab » Mon Oct 24, 2011 12:13 am

HOLY SHIT!!! GREG I LOVE YOU :D :D but where is 25hc xD
Last edited by dmgab on Mon Oct 24, 2011 12:15 am, edited 1 time in total.
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Re: PTR Open for Testing

#4 by Kraegore » Mon Oct 24, 2011 12:13 am

Awesome, great job Greg
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Re: PTR Open for Testing

#5 by hello12kitty » Mon Oct 24, 2011 12:17 am

WOW ! haha :clap:
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Re: PTR Open for Testing

#6 by Playeraflan » Mon Oct 24, 2011 12:51 am

Awesome, Great work :D
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Re: PTR Open for Testing

#7 by matthias1020 » Mon Oct 24, 2011 1:01 am

Just a couple things I noticed while getting my character set up. First, only page one on the warrior glyphs works, the others have things that when you click them you get a message saying "Item not found". Second, why are there armor pieces and weapons that require level 255 when it looks like this is a test for level 80 relms?
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Re: PTR Open for Testing

#8 by Tharaca » Mon Oct 24, 2011 1:25 am

Thanks Greg! ;)
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Re: PTR Open for Testing

#9 by SticKyGreeNzlNY » Mon Oct 24, 2011 1:43 am

looks legit...and combustion fix is dope thank you for that.

Just one thing missing from the list, spell pen :)
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Re: PTR Open for Testing

#10 by Themis » Mon Oct 24, 2011 3:05 am

matthias1020 wrote:Just a couple things I noticed while getting my character set up. First, only page one on the warrior glyphs works, the others have things that when you click them you get a message saying "Item not found". Second, why are there armor pieces and weapons that require level 255 when it looks like this is a test for level 80 relms?


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Re: PTR Open for Testing

#11 by Caliph » Mon Oct 24, 2011 3:57 am

Awesome, nice job. I'm glad I can finaly say this. :D
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Re: PTR Open for Testing

#12 by shadowkiller812009 » Mon Oct 24, 2011 5:11 am

ETERNAL I <3 UUUUU
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Re: PTR Open for Testing

#13 by Chrone » Mon Oct 24, 2011 5:50 am

How do I get on the PTR? What realm is it?
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Re: PTR Open for Testing

#14 by Beru » Mon Oct 24, 2011 5:59 am

Chrone wrote:How do I get on the PTR? What realm is it?


when you log in click change realm you will see it. it says "Public test realm (PTR)"
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Re: PTR Open for Testing

#16 by stefkooo » Mon Oct 24, 2011 8:02 am

AWESOME! The LICH KING WILL SUFFER NAO!
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Re: PTR Open for Testing

#17 by madafakuz » Mon Oct 24, 2011 8:57 am

Good work! Keep testing! Tnx for Combusion repaired!!! :ugeek:
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Re: PTR Open for Testing

#18 by Lion-_- » Mon Oct 24, 2011 11:19 am

Nice to hear that... good job!
Many luck in future! ;)
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Re: PTR Open for Testing

#19 by Deathcorex » Mon Oct 24, 2011 11:37 am

How about fixing Marrow on 10 HC. His bone spike interval is way too short in between - it needs increased by about 8 seconds. And his bone storm hits hard no matter if you're 5 yards away from him or 100.
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Re: PTR Open for Testing

#20 by Taliah » Mon Oct 24, 2011 12:03 pm

This is a very nice update and i might be getting a little ahead of myself here but how long do you figure it will take to propagate to redemption?

Great work guys, keep it up :)
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