Eternal-WoW Facebook Eternal-WoW Twitter Eternal-WoW YouTube Eternal-WoW MySpace

Announcement

For instructions on connecting to our 3.3.5a WotLK servers, CLICK HERE
For instructions on connecting to our 4.X Cataclysm servers, CLICK HERE

Darkshadow2011Time to get lost, Maze is open at 15:45 ST, Remorse get Ready!wow private server 1 hour ago
Darkshadow2011Be prepared Redemption! The SuperGMs are coming. Fight back at 13:00STwow private server 4 hours ago
EpitaphiousThor, The Starcraft Legacy comes to destroy everything in its path, Get Ready Redemption at 23:00 Stwow private server 18 hours ago
HadezzxoEternal! Get your teams together for the 3v3 tournament at 15:00ST! Sign up on our forums here: http://goo.gl/bWzg2wow private server 1 day ago
polonicsbThe Remorse Titans are heading to Remorse. Protect Orgrimmar (Horde) and Stormwind (Alliance) from their wrath at 08:10 A.M. server time!wow private server 1 day ago

Announcements from the staff

Re: PTR Open for Testing

#21 by Andrey133 » Fri Dec 30, 2011 1:39 am

LOL, stop complaining guys, its your foult cuz u play here, no1 forced u to do it, its a free server and u shuld be grateful...
Denaras Horde Hunter <Resurgence>
Uthorn Aliance Priest
Suit Alliance Paladin <Insanity>
User avatar
Andrey133

Member
 
Posts: 41
Topics: 13
Joined: Sat Feb 27, 2010 1:57 pm
Karma: 0

Re: PTR Open for Testing

#22 by cbngl2 » Sun Jan 01, 2012 10:25 am

Warrior Stance Bug in Tanking mode still 95% attack power even with one hand specialization or is it just a tooltip error ?
Ebon blade Phasing at shadowvault or fix the chain quest for the head enchant
Imho these are the few things needs to be fixed pls and some of phalanx13 mentioned also lots of ulduar bugs like XT-002_Deconstructor

also is it me or I haven't seen King Krush around Scholazar http://old.wowhead.com/npc=32485/king-krush#comments

Last boss of Ultarge Keep also is bugged in redemption after you kill him he just resses back as as his human form and not his undead form which the fight goes on a loop endless boss fight.

Paladin Heart of the Crusader bugged

cabralao wrote:Can anybody check if spell penetration works properly?

http://www.wowwiki.com/Spell_penetration
Using Spell Penetration

Especially in PvP, it is difficult to find a well-balanced amount of spell penetration. Against targets with no resistance, it has no effect (and as such is wasted). However, against targets with resistances, spell penetration is a powerful and, in terms of item values, cheap stat. Ideally, a caster should have exactly as much spell penetration as necessary to lower the target's resistance to zero.

In PvP, good spell penetration values are 54 (to counter unimproved Mark of the Wild, 75 if the druid spent two points in Improved Mark of the Wild) and 130 (to counter various single-school resistance buffs, such as the Paladin's resistance auras); these are usually enough. 50 will often do for 'occasional' PvP.

In PvE, where only few mobs have resistances, especially with Curse of Elements active, spell penetration's value is situational at best. The Hungarfen in Heroic Underbog, for example, have some Nature Resistance that Spell Penetration is useful against, and the Greater Lava Spiders in Searing Gorge have some Fire Resistance. It has been estimated that Rage Winterchill has approximately 200 Frost Resistance and that Supremus has approximately 200 Fire Resistance. Since neither of these fights have a challenging time requirement, stacking enough spell penetration to compliment the curses certainly isn't mandatory but will noticeably improve individual performance.

Paladins actually need no spell penetration since the Holy school of magic has no resistance at all, in PvP or otherwise. For Discipline or Holy priests, spell penetration is not nearly as useful as it is for other casters, but since some critical PvP spells belong to the Shadow school (e.g. Shadow Word: Pain, Psychic Scream) it isn't completely useless.
cbngl2

N00B
 
Posts: 21
Images: 1
Topics: 15
Joined: Fri Feb 18, 2011 1:02 am
Karma: 0

Re: PTR Open for Testing

#23 by phalanx13 » Mon Jan 02, 2012 6:04 am

These are some welcome fixes that would be really great to have:

(1) Knights of the Ebon Blade Quartermaster (Duchess Mynx)
= It doesn't matter if the rest of the npcs aren't added initially, the quartermaster is the priority.

It's possible to just spawn the NPC on a different area (such as inside Shadow Vault in Icecrown, or hell, in Dalaran).
I guess the Trinity Core revision tried to make it "via phasing" and yet some quests can't be completed.

It's important now for people have access to items/enchants/recipes when they have farmed enough rep.

The ID is:
http://www.wowhead.com/npc=32538

=======================================

(2) Sindragosa

= Timers
First Air Phase begins at 85% of her health.
It would occur again and again every 1 minute and 50 seconds after.

= Line of Sight
Ice Tombs should completely block incoming aoe damage 'based on how big their actual model looks' and 'directional blocking'; currently it's still requiring 100% picture-perfect hiding or you'll still get hit.

= Frost Bombs
Should explode at a set time; as is often the case, you'll have two bombs exploding 1 after the other and risking wipes.


*** Heroic Sindra is currently unsurvivable due to these bugs ***


========================================

(3) Blood Prince Council

= Kinetic Bombs
Should not explode mid-air, even when being attacked/"bounced up" by players
Should disappear within 1 minute after being spawned/not explode

= Dark Nucleus
Should spawn faster and more in number
If you look at the retail video:
http://www.youtube.com/watch?v=cOxhnFuY ... _embedded#!

- The first nucleus spawned within 2 seconds after the pull.
- More nucleus kept spawning throughout the fight.

On Redemption however, the nucleus spawn quite some time after the pull, and about 10-15 seconds apart; sometimes they spawn beyond the walls and cannot be seen/taken.

==================================


(4) Lord Marrowgar
= Bone Spiked players

- I cannot entirely confirm this but some people have told me that yes, the spiked players can be HEALED on retail. Here they cannot (unless hots were on them before).


==================================

(5) The Lich King
= Valkyrs
The following spells do not work to CC them (these give slow effect):
- chains of ice, earthbind totem, concussive shot, hamstring

The following spells work as they are full stuns/controls:
- hammer of justice, holy wrath, roots, intercept

These spells work but easily break or get neglected:
- turn evil (the valkyr is feared, but keeps following it's flypath, making it useless)
- frost trap/arrow (the trap is on the ground, the Valkyr can sometimes get frozen, and sometimes just fly above it)

*** All those spells should work to CC/stun them ***


= Harvest Soul
- the player being sucked into frostmourne (during that process wherein he is dragged) 'should be healable' - as far as some have told me
- currently they aren't healable


= Inside Frostmourne
- The add inside frostmourne the Spirit Warden (npc ID 36824)
- should be interruptible/cast dispellable/can be cancelled
http://www.wowhead.com/npc=36824/spirit-warden#comments

In some cases, some interrupts/stuns do not work, so instead of a tactical moment, it becomes a:
"burst it down before it kills the NPC and may cause a wipe"


- The friendly NPC Terenas Menethil (npc ID = 36823) has a buff that increases his dps depending on his health.
I was told that this barely works (he does low dps), so healers inside Frostmourne have a tough time getting through this part.
http://www.wowhead.com/npc=36823#abilities



(6) Thorim
- arena/gauntlet encounter does not work/script is broken

(7) Mimiron

- the tram that takes you to his area does not work; unable to find out if the encounter is coded properly

(8) Flame Leviathan
- some weeks ago I detailed some Ulduar bugs, the towers for leviathan can be destroyed to prevent hard mode
- on the last Ulduar try that we did, the towers are not only indestructible - but you cannot even 'see' them
- unfortunately, leviathan remains stuck on hard mode
REDEMPTION

ll The Nexus ll <HORDE>

-- For Interested Applicants -- Please go to:
http://the-nexus.enjin.com

-- For more info about the guild-- Please go to:
http://wiki.eternal-wow.com/index.php/The_Nexus


~~,
phalanx13

Post Hacker
 
Posts: 3584
Topics: 144
Joined: Sun Dec 12, 2010 5:50 am
Karma: 0

Re: PTR Open for Testing

#24 by cbngl2 » Mon Jan 02, 2012 8:57 am

Add also paladin Righteous Defense kinda buggy even if you use it it has a 17% miss chance but it seems like it has like 9 out 10 miss for me even if I am hit capped even tried to glyph it but it fails badly.

http://www.wowwiki.com/Righteous_Defense

Also last time I was with my Warlock in Ulduar XT-002 Deconstructor on 10 man normal was buggy with its heart exposed and cant do anything the boss just aggroes you around and thats it you cant dps it or tank it :D

http://www.wowwiki.com/XT-002_Deconstructor

ToC 10 man normal the 2 Worms if you almost kill either one or either one worm is below health raid is a fail they just swim back to their gate like you failed the raid.
cbngl2

N00B
 
Posts: 21
Images: 1
Topics: 15
Joined: Fri Feb 18, 2011 1:02 am
Karma: 0

Re: PTR Open for Testing

#25 by funkmode2 » Tue Jan 03, 2012 3:01 am

You have to kill acidmaw within 40 seconds, thats all....and dthats the only bug I know of....in toc
funkmode2

Member
 
Posts: 51
Topics: 2
Joined: Sun Sep 04, 2011 5:21 am
Karma: 0

Re: PTR Open for Testing

#26 by cbngl2 » Tue Jan 03, 2012 5:45 pm

40sec that kinda less time if you are pugging it or running guildies on low level/ulduar/pos farmed geared peeps, unless your just after the achievement for your guild. That's why so many peeps do it less or non at all . Still I vote for ulduar to be fixed I really wanna do the achievement for Algalon at least there is something to do then do ICC all the time.
cbngl2

N00B
 
Posts: 21
Images: 1
Topics: 15
Joined: Fri Feb 18, 2011 1:02 am
Karma: 0

Advertisement

Re: PTR Open for Testing

#27 by DiseaseGLZ » Thu Jan 05, 2012 7:13 am

phalanx13 wrote:Some questions:
(1) Has this NPC http://www.wowhead.com/?npc=32538
- for Ebon Blade enchant/items been added?
- even on a different location (since Ebon Hold is a phased region in the last TC2 revision)


not sure if it is possible for Dks only but I have menaged to finish quest line and unlock shadow vault's vendors and FP
DiseaseGLZ

N00B
 
Posts: 0
Joined: Sun Dec 25, 2011 4:22 pm
Karma: 0

Re: PTR Open for Testing

#28 by Tharaca » Sun Jan 08, 2012 11:31 am

Any e.t.a. on this?
"There are three kinds of lies: lies, damn lies, and statistics."
Benjamin Disraeli.
User avatar
Tharaca

Member
 
Posts: 51
Images: 5
Topics: 8
Joined: Tue Aug 03, 2010 4:49 am
Karma: 0

Previous

Return to News

Who is online

Users browsing this forum: Mitzuoana and 2 guests