Warrior Stance Bug in Tanking mode still 95% attack power even with one hand specialization or is it just a tooltip error ?
Ebon blade Phasing at shadowvault or fix the chain quest for the head enchant
Imho these are the few things needs to be fixed pls and some of phalanx13 mentioned also lots of ulduar bugs like XT-002_Deconstructor
also is it me or I haven't seen King Krush around Scholazar
http://old.wowhead.com/npc=32485/king-krush#commentsLast boss of Ultarge Keep also is bugged in redemption after you kill him he just resses back as as his human form and not his undead form which the fight goes on a loop endless boss fight.
Paladin Heart of the Crusader bugged
cabralao wrote:Can anybody check if spell penetration works properly?
http://www.wowwiki.com/Spell_penetrationUsing Spell Penetration
Especially in PvP, it is difficult to find a well-balanced amount of spell penetration. Against targets with no resistance, it has no effect (and as such is wasted). However, against targets with resistances, spell penetration is a powerful and, in terms of item values, cheap stat. Ideally, a caster should have exactly as much spell penetration as necessary to lower the target's resistance to zero.
In PvP, good spell penetration values are 54 (to counter unimproved Mark of the Wild, 75 if the druid spent two points in Improved Mark of the Wild) and 130 (to counter various single-school resistance buffs, such as the Paladin's resistance auras); these are usually enough. 50 will often do for 'occasional' PvP.
In PvE, where only few mobs have resistances, especially with Curse of Elements active, spell penetration's value is situational at best. The Hungarfen in Heroic Underbog, for example, have some Nature Resistance that Spell Penetration is useful against, and the Greater Lava Spiders in Searing Gorge have some Fire Resistance. It has been estimated that Rage Winterchill has approximately 200 Frost Resistance and that Supremus has approximately 200 Fire Resistance. Since neither of these fights have a challenging time requirement, stacking enough spell penetration to compliment the curses certainly isn't mandatory but will noticeably improve individual performance.
Paladins actually need no spell penetration since the Holy school of magic has no resistance at all, in PvP or otherwise. For Discipline or Holy priests, spell penetration is not nearly as useful as it is for other casters, but since some critical PvP spells belong to the Shadow school (e.g. Shadow Word: Pain, Psychic Scream) it isn't completely useless.