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Announcements from the staff

Re: PTR Realm Open!

#21 by Heimir » Mon Feb 21, 2011 11:15 am

Hey GM The Quest For Shattered Halls Key Are Bugg i cant take it :S :S i realy need it :?
Its on redemption
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Re: PTR Realm Open!

#22 by chillitarier » Mon Feb 21, 2011 6:14 pm

positive thing about these custom trinkets is:low gs people get high suddenly xD

on the otherr hand....atm you get 3 eternal v shards for an event^^

1 trinket costs 40 shards^^so you have to join 14 events^^consider you visit 1 event a day it still feels like ......2 weeks^^in 2 week s everyone gets 5 k gs easily^^

so....at least you can only wear 2 trinkets xD

But when the custom weapons will be added,too........well I dont know.....maybe it would be too much custom content?
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Re: PTR Realm Open!

#23 by predat0rshaman » Tue Feb 22, 2011 6:52 am

chillitarier wrote:positive thing about these custom trinkets is:low gs people get high suddenly xD

on the otherr hand....atm you get 3 eternal v shards for an event^^

1 trinket costs 40 shards^^so you have to join 14 events^^consider you visit 1 event a day it still feels like ......2 weeks^^in 2 week s everyone gets 5 k gs easily^^

so....at least you can only wear 2 trinkets xD

But when the custom weapons will be added,too........well I dont know.....maybe it would be too much custom content?

its not all about gs :twisted:
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Re: PTR Realm Open!

#24 by Alec4897 » Wed Feb 23, 2011 12:49 am

I dont know what kind of bugs you guys are looking for, whether bgs and raids, or DCs ect. but the orc racial, Blood Fury, isnt right and only gives like 6 attk power, when it should scale up to a much higher number as you level up. Also some items have some wrong stats, such as an item having armor pen when it should have haste. Another big issue is the lack of the passive ability all pets get, which is the 90% decrease of AoE dmg taken by anything, making our pets really easy to kill, especially in icc where there is so much AoE everywhere (slime, so so so so much slime) and almost instantly die within 20 seconds of a fight. Again, i dont know if these are bugs you are worrying about, or simply just not added right, but it doesn't hurt to mention them, as well as fix them :dance:
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Re: PTR Realm Open!

#25 by GregariousJB » Wed Feb 23, 2011 3:44 pm

Another update was applied today that should fix the client freezing for real this time. I ran ICC twice with a 25-man and then spawned a bunch of vehicles on GM Island. No crashes.

Alec, are those issues present on the live realms as well? I'll look into them.
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Re: PTR Realm Open!

#26 by Mystiere » Wed Feb 23, 2011 3:59 pm

GregariousJB -- Dude, it's impossible to stalk you properly when you have your private messages turned off!

I have things to tell you about!

There are issues with a half-demon mage that only you can help with!
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Re: PTR Realm Open!

#27 by demango » Thu Feb 24, 2011 12:15 pm

exactly how do i join this realm? :(
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Re: PTR Realm Open!

#28 by Monik4 » Thu Feb 24, 2011 3:00 pm

Warglaives : fist weapons ... no ... you should change them into one hand swords if nothing , makes more classes being able to wear them , fist weapons are just not the right choice for custom gear if you ask me ( makes ..what 2 classes being able to use them ? )
Frostmourne : Should have a permanent effect like shadowmourne , an effect which lasts only for 2 secs after equiping it .. not quite entertaining and its stats are not as good , dont see why would anyone prefer this over shadowmourne ( if you already make a custom gear , make it better than the ones which are already ingame , not just copying other items stats )

please remake them a bit
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Re: PTR Realm Open!

#29 by kisserott » Thu Feb 24, 2011 3:07 pm

I agree at making the glaives one handed swords I would love to use DW for my DK. I was kind of upset to see them as fist weapons. . .warriors, shamans, rogues, 1 hand for druids....or make them maces that way you would have warriors, shaman,s rogues, DK's. . .just a thouhgt
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Re: PTR Realm Open!

#30 by fecker » Fri Feb 25, 2011 1:55 am

My reply is here:
post72349.html#p72349

:dance:
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