General
- <Dev>/Playtime debuff fixes. This will fix the underlying issue, but players who still have this issue may need to be repaired manually. Thankfully it's an easy fix, but it won't work when you're character is online. I'll run the fix multiple times over the next few days while players log on and off and you should see this issue removed fairly quickly.
- Guild Tab Issue. I found the problem, and I'm working out a fix. In the meantime, I may start fixing players manually to get things moving faster. Please don't fret - this is my top priority, and I'm on it.
- Death Knight quest chain improvements
- Give rewards only to players that joined selecting random dungeon
- Dungeon Finder: Check lock status of dungeons when joining non-random dungeons (Fixes not checking if raid was closed for the selected difficulty)
- Fix a crash when trying to join raid browser as a group
- Fix role check algorithm
- Do not allow to join Queue if someone in party is using Battleground/Arena System
- Multiple changes in Join function
- Safe leave and rejoin queue when already queued and trying to rejoin to different dungeons (it was giving error earlier)
- Do not allow to select another dungeon while in the middle of a LFG dungeon not completed (any dungeon selected is changed by current dungeon)
- Fix error that prevented groups to join another dungeon after completing the current LFG dungeon
- Properly remove players from queue (or re-add) after a proposal failed
- After a proposal success only teleport new players
- Fix members of premade group not being teleported to dungeon after a proposal success
- Removal of Vanish on Stealth removal
- Redesigned Stealth and Invisibility handling (Rogue/Mage)
- Fixed Vanish not applying Stealth
- Fixed Natural Shapeshifter
- Earthbind totem fix
- Fixed pet aggro - does not set player in combat until pet has actually done damage to target
- Fixes for Snake Trap
- Repaired many issues preventing bosses being approachable and reduced difficulty on some encounters. 9/12 bosses are now approachable.
- Added door scripting
- Fixed Deathbringer Saurfang's Blood Power aura
- Fixed Festergut's Pungent Blight getting interrupted
- Fixed Deathbringer Saurfang's achievement (I've Made a Mess)
- Fixed Deathbringer Saurfang's Mark of the Fallen Champion aura removal
- Changed spell timers for Lord Marrowgar
Redemption
- New Welcome NPCs have been added to player starting areas that give a quick boost in experience and offer some useful items to aid in leveling faster.
- New "Event Chamber" added to the also-new Teleporter that will be a staging area for future events.
- Visual improvements have been made to the Dalaran Mall
- The world database has been given a complete renewal, meaning hundreds of small fixes to quests, creature spawns, and instances (Trial of the Crusader and Violet Hold is open and scripted). I plan to unlock all previously locked instances to see how the new database works out. The only instances that may still be having issues are Trial of the Champion (the 5-man dungeon), Halls of Reflection, Culling of Stratholme, and Ruby Sanctum.
- The Deserter debuff on Eternal is removed temporarily to get an idea of how our players feel about it. A poll will go up shortly to determine the general consensus.
Eternal and Exile are up next - perhaps with next week's update. And Remorse, our new 255 fun server, is still going strong and getting much closer to a release. I don't want to make any promises, but I think we'll be done with it either this week or the next.












