General
- All instances up to level 70 have been opened on Eternal.
- Fixed spell damage/healing multipliers for spells that affect multiple targets (ie. Heart Strike, Chain Lightning, Chain Healing)
- Sons of Hodir Quartermaster fixed
- (Redemption) Chance to find mineral veins and herbs increased by 10x in all zones.
- Event Chamber added to Eternal and Exile
- The Light of Dawn has been set to auto-complete
- Prevent Mind Sear from damaging the target itself
- Fixed Frost Warding talent
- Implement rage/runic power resets on arena-fight preparations (first 60 seconds before arena-fight kicks off). Resets all player powers every 5 seconds until arena starts (fixes possible exploit with entering arena battle with full rage or runic power)
- Remove 16 rating from both teams if a match ends because of the 45 minute time limit.
Icecrown Citadel
- Lord Marrowgar's Coldflame ability has been removed until his script is updated.
- Lady Deathwhisper's Frostbolts are now interruptable as is Blizz-like.
- All ICC bosses are now immune to all forms of crowd control
- Unattackable spiders removed from the entrance
- Lord Marrowgar's Bone Spike Graveyard is now functional
- Fixed crashes with Gormok the Impaler
- New! The Dungeon Finder is now fully operational
- Now using different queues for each faction. This will speed up the "finding a group" algorithm by reducing the number of elements checking compatibilities.
- Fix a crash in Join when there are no dungeons available for that group (along with a few other potential crashes associated with it)
- Fix logic in guild bank withdrawal method. Should fix certain guild bank related bugs and guild log loading. This may or may not fix the guild tab issue. If it doesn't, we'll keep looking into it. Sorry for the inconvenience.














