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Announcements from the staff

Weekly Update!

#1 by GregariousJB » Wed Dec 15, 2010 10:31 pm

All realms are done updating! Enjoy!

General
  • All instances up to level 70 have been opened on Eternal.
  • Fixed spell damage/healing multipliers for spells that affect multiple targets (ie. Heart Strike, Chain Lightning, Chain Healing)
  • Sons of Hodir Quartermaster fixed
  • (Redemption) Chance to find mineral veins and herbs increased by 10x in all zones.
  • Event Chamber added to Eternal and Exile
Death Knight
  • The Light of Dawn has been set to auto-complete
Priest
  • Prevent Mind Sear from damaging the target itself
Mage
  • Fixed Frost Warding talent
Arena
  • Implement rage/runic power resets on arena-fight preparations (first 60 seconds before arena-fight kicks off). Resets all player powers every 5 seconds until arena starts (fixes possible exploit with entering arena battle with full rage or runic power)
  • Remove 16 rating from both teams if a match ends because of the 45 minute time limit.
Instances
Icecrown Citadel
    Lord Marrowgar's Coldflame ability has been removed until his script is updated.
  • Lady Deathwhisper's Frostbolts are now interruptable as is Blizz-like.
  • All ICC bosses are now immune to all forms of crowd control
  • Unattackable spiders removed from the entrance
  • Lord Marrowgar's Bone Spike Graveyard is now functional
Trial of the Crusader
  • Fixed crashes with Gormok the Impaler
Dungeon Finder
  • New! The Dungeon Finder is now fully operational
  • Now using different queues for each faction. This will speed up the "finding a group" algorithm by reducing the number of elements checking compatibilities.
  • Fix a crash in Join when there are no dungeons available for that group (along with a few other potential crashes associated with it)
Guild
  • Fix logic in guild bank withdrawal method. Should fix certain guild bank related bugs and guild log loading. This may or may not fix the guild tab issue. If it doesn't, we'll keep looking into it. Sorry for the inconvenience.
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Re: Weekly Update!

#2 by MidnightGuard0018 » Wed Dec 15, 2010 11:57 pm

May I humbly suggest for the next update that the devs take a look at the respawn times/rates/locations of herbs and mineral deposits. I get that it seems more realistic but its frustrating, personally, and frustrated players to take out their frustration in ways which usually lead to griefing other players. Either that or angry me is a prick.

Just though i'd throw that out there. I know theres other more important things just letting myself be heard.
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Re: Weekly Update!

#3 by sn0rcha » Thu Dec 16, 2010 12:38 am

any chance you can stop the server crashing every couple of hours? - every second time I go to login and play the server is down
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Re: Weekly Update!

#4 by mokusei75 » Thu Dec 16, 2010 12:57 am

The herbs and mineral spawns are not retail like. They're practically non-existent right now. =/
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Re: Weekly Update!

#5 by Elffek » Thu Dec 16, 2010 4:25 am

The herb and mine node spawns have been flagged as an issue and we are trying to resolve it; however other bugs, such as the guild tabs, are more critical at this moment.
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Re: Weekly Update!

#6 by adnan4o » Thu Dec 16, 2010 4:46 am

Who will care for guild tabs .... mines and herbs are priority for some of us ...
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Re: Weekly Update!

#7 by chillitarier » Thu Dec 16, 2010 10:13 am

adnan4o wrote:Who will care for guild tabs .... mines and herbs are priority for some of us ...


signed as True

Do I really have to go into detail here?

New players must think server s bugged because they cant skill mining and herbalism....

But @DEVS THUMBS UP :clap: :clap: :clap:

I am not a frustrating player but a happy one here...
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Re: Weekly Update!

#8 by Elffek » Thu Dec 16, 2010 10:16 am

some of us


Well there's the problem then, most guild master's can't see their own tabs - this seems like a much bigger problem.
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Re: Weekly Update!

#9 by Mikiota » Thu Dec 16, 2010 11:19 am

Elffek wrote:
some of us


Well there's the problem then, most guild master's can't see their own tabs - this seems like a much bigger problem.


I agree with both of you in a sense.

As long as it gets fixed it's all good, as long as we aren't waiting weeks on end for it to be fixed. Adding the small amount of node spawns to the people who just take ore and walk off without emptying it really is a very bad combo and is happening quite often in Northrend.
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Re: Weekly Update!

#10 by Harabec23 » Thu Dec 16, 2010 1:03 pm

chillitarier wrote:
adnan4o wrote:Who will care for guild tabs .... mines and herbs are priority for some of us ...


New players must think server s bugged because they cant skill mining and herbalism....


I leveled herbalism without any issues. Yes herbalism seems a little slow on the respawns but the lower server population than blizzards seems to offset this "most" of the time.

Just my $0.02
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Re: Weekly Update!

#11 by djneedles72 » Thu Dec 16, 2010 1:09 pm

Ever since last weeks update, I been having trouble locating any herbs in Northerlands... They are very rare to find and perhaps its because dev took too many herbs out of the server? Which ever the case is, plz have them spawn more often and in more areas? :cry:
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Re: Weekly Update!

#12 by jijiberbecali » Thu Dec 16, 2010 2:02 pm

please fix the save on entrance .. i didnt had to do icc 10hc and icc 25 because i got saved when i entered instance and as server crush determined us to disband the groups because half members being offline and noone joining.
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Re: Weekly Update!

#13 by abarthle » Thu Dec 16, 2010 4:31 pm

Is Tier seven gear for resto druids on the list? That would be great.
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Re: Weekly Update!

#14 by djneedles72 » Thu Dec 16, 2010 4:33 pm

You listen to my request! THANK YOU SOOO MUCH!!! :D :D :D Now I can gather herbs again!
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Re: Weekly Update!

#15 by Thorthedark » Thu Dec 16, 2010 4:35 pm

hopefully DKs will be able to complete their chain again.
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Re: Weekly Update!

#16 by Crankeee » Thu Dec 16, 2010 4:38 pm

Elffek wrote:
some of us


Well there's the problem then, most guild master's can't see their own tabs - this seems like a much bigger problem.


i know how to fix to see

and jijiber +1
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Re: Weekly Update!

#17 by Deathcorex » Thu Dec 16, 2010 4:52 pm

Yes, a large issue that might be "Addressed" but not acknowledged: instance / raid ID screw-ups. It's getting out of hand. I've gotten locked out of so many ICC runs because one minute ill be completely clear of ID's and the next I'll see I'm saved to both 10 versions and the 25 man version. I understand there's other issues (I personally could care less about the guild tab), but there are a lot of raiders on this server and it's a major issue for US.
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Re: Weekly Update!

#18 by Rowdel » Thu Dec 16, 2010 5:41 pm

Btw, Do you know possibly how long Halls Of Reflection will be closed? :)
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Re: Weekly Update!

#19 by jijiberbecali » Thu Dec 16, 2010 6:05 pm

dungeon finder now bugged :hand:
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Re: Weekly Update!

#20 by sharkbear1 » Thu Dec 16, 2010 7:02 pm

When is Eternal possibly coming back up?
Very excited for the bug fixes :D :D
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