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Announcements from the staff

Weekly Wednesday Updates!

#1 by GregariousJB » Wed Nov 24, 2010 11:54 pm

This week's update will be based mostly on the website update tomorrow with only a tidbit for our servers.

Realm Updates
All WotLK Realms
  • Placed Skybreaker and Orgrim's Hammer NPCs on the ground until the airship issue is fixed. Here's a screenshot that shows where they are (for Horde and Alliance):
(click on the news topic title to view)
airship npcs.jpg


High Priority
  • Icecrown Citadel. I am resolute in my conviction to get ICC to a state that is much more appealing to our player base. What that means exactly is going to take some figuring out. Here are a few options I'm playing with (pick one or more that you'd like to see):
    1. Leave the bugged bosses as-is but remove the locked cages and doors that block other bosses so that every boss is reachable at any time.
    2. Modify the teleporter so that all areas can be teleported to at any time (except the Lich King, who will only be available after the required bosses are killed).
    3. Remove the scripts from the bugged bosses (the bosses that most guilds would consider "un-killable") and force them to be a simple tank 'n' spank until the scripts are fixed.
Which one of these options do you prefer, if any? Or would you like to see a combination of the above? I'll likely use this same principal decision for all future instance fixes, so choose wisely. I'd like to see some thought-provoking ideas about what our players think. Post them in the comments!
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Re: Weekly Wednesday Updates!

#2 by Sunderx » Thu Nov 25, 2010 12:34 am

the best option is 3
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Re: Weekly Wednesday Updates!

#3 by kasplam » Thu Nov 25, 2010 12:35 am

Can there be a compromise? Like semi-scripted bosses but not too imbalanced. Getting new gear from the other bosses is nice but tank and spank fights are boring.
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Re: Weekly Wednesday Updates!

#4 by akreao » Thu Nov 25, 2010 12:36 am

Tweaking a boss isn't hard at all but someone with OOP C++ expertise is needed to deal with the code.
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Re: Weekly Wednesday Updates!

#5 by thatman » Thu Nov 25, 2010 12:42 am

About ICC i like NO3
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Re: Weekly Wednesday Updates!

#6 by C0ll3c70r » Thu Nov 25, 2010 12:53 am

Deffinetly option 3. All of us will agree that tank'n'spank is better then nothing.

Edit:

Marrow on 10hc/25 is killable by using the hitbox strategy but 1 single distraction will cost the whole fight which means atleast 5 wipes before success. Honestly the old marrowgar scripts were way better then this one.
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Re: Weekly Wednesday Updates!

#7 by Henraykay » Thu Nov 25, 2010 1:00 am

@C0ll3c70r

100% agree. tank and spank is def the best option. ICC has been a dud in recent updates since you can pretty much only do 3 bosses. Pretty much the one major reason I don't play much anymore.
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PostThis post was deleted by GregariousJB on Thu Nov 25, 2010 11:35 am.

Re: Icecrown Citadel State.

#9 by Argonath » Thu Nov 25, 2010 2:25 am

i think its aa good idea to open up bosses. but i see one major issue: icc is already too easy if youre geared well and have some skill. you can remove scripts, open lootvendors for icc instead. what im interested in is what players will do after farming it. for me, as a former retail player, it is not enough to see unscripted bosses. i know we cant get 100% scripted bosses yet, but icc should be hard. if its scripted wel and people complain about that, its not the makers fault. personally, ive tried about 150 times before we could complete alone in the darkness(yogg+0). yes it was quite frustrating, but after making it the excitement is deffenitely worth it. why not putting the things that do work into bosses, or add some scripts from vanilla bosses to icc. i know its not blizzlike or how you want to call it, but its a challenge to the players, and it will bring back some of the good old vanilla content.

edit: as for the post above me, making the buff the original 5% or 10% instead of 30 would differ alot. it would actually take skill to get past these bosses then, it would really be a good thing i think.
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Re: Icecrown Citadel State.

#10 by bloodyflag » Thu Nov 25, 2010 5:32 am

I agree, that would be the only time I'd welcome a complete 11/12 tank'n spank is if you took the hellscream buff off. that would actually make it fun o.O I personally say take the buff off and unscript all the bugged bosses (for whichever difficulty their bugged on) then apply the scripts that are PROVEN to work (if applicable) then have it as tank'n spank. That would still prove much of a challenge on any difficulty and still give our guilds something to do since EoF at the moment is pretty hard to get with 3 bosses and 1 RDF a day (thats what 5 EoF when the instance locks are reset at the moment?) I support.
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Re: Weekly Wednesday Updates!

#11 by bloodyflag » Thu Nov 25, 2010 5:38 am

From a post on another topic above this one, it was stated that the 30% hellscream buff should be removed and the bugged bosses should be converted as much to a tank'n spank. This would be considered a MAJOR challenge to guilds and players even as a tank'n spank and would still require the same strat's/guild makeup/gear makeup to complete. This would in turn allow you to have a full or near full ICC raid on all difficulties. If taking the buff away makes the tank'n spank still too easy, add a zone debuff for the harder difficulties. Personally a 10% reduction on 25hc would be FUN to tank'n spank. Just an idea tho, it would also mean u dont have to note down all the doors and cages u deleted to replace in the future, as they would all still be intact and take credit for the boss kill in order for them to open ( I think unless it follows a script that you need to take out). Let me know what you think.
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Re: Weekly Wednesday Updates!

#12 by bartimeus66 » Thu Nov 25, 2010 11:50 am

I would say #3
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Re: Weekly Wednesday Updates!

#13 by xxxliaxxx » Thu Nov 25, 2010 12:42 pm

i think number 1 is the best option, Tanks and spanks are boring. Just open the crimson hall again as it was.
Then u dont need to open plagueworks for these boring tanks and spanks

thx for giving these options
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Re: Weekly Wednesday Updates!

#14 by sandiego1 » Thu Nov 25, 2010 1:51 pm

lol 3 is the best of all...
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Re: Weekly Wednesday Updates!

#15 by Wigglezz » Thu Nov 25, 2010 2:26 pm

Instead of making them all tank'spank, you should do option #1 and open all of the bosses as it is because for a couple of reasons.

1. Making all the bosses that are "unkillable" a tank'spank fight would be incredibly boring from day 1.
2. It would give all the people who don't know how to play this game (aka: noobs as players call them) free gear. If your going to do that, you may as well make a vender with all the ICC gear of the bosses that aren't scripted correctly because they will be a complete joke.

For the people who are sick of 3 bosses (believe me, I am to), honestly if option #3 is chosen, it'll be more boring then just having 3 bosses. Having 6/12 bosses unscripted (since Varithia is different than the others and Gunship needs a script in order to even work) seems great but it'll be incredibly boring because there will be no challenge. Removing the buff will not make them harder, they are still simply a "heal the tank" fight so it would be the same, just a bit slower. For the three bosses that do have scripts (but are not proper for obvious reasons), that's another story.

Speaking of that, people talk about removing the buff for ICC. I propose a better solution. Instead of "removing" the buff, make it so that when you talk to Varian or Hellscream, you are actually given the option to remove it since the option doesn't even work right now.

Also, instead of doing option 3 or any of the options (out of all them, option 1 seems to be the most logical even though its still bad), I propose other options that will actually work out better.

1. Like retail when ICC first opened, work on one wing at a time. Fix those bosses on that wing and release it as soon as it seems ready. I rather do 3 bosses that work than 3 bosses that work with 6 other bosses that don't work. Don't try to fix them all at once, it is more sufficant to work on one encounter at a time then all of them at once.
2. Instead of working on ICC, work on other dungeons that could use some fixing. For example: Trial of the Crusader (Both Heroic and Regular), Trial of the Champion, Uld'uar, Halls of Reflection, Halls of Lightning (getting rid of that gate), Pit of Saron's "Tyrannus", and much more.
3. Work on more of the other aspects of the game, like classes and their bugs (every class too), quests, items and fixing them.
4. Work on events, make better ones, improve on the ones you already have.

I bet there are other options players might consider, but I find that these are the best. You don't have to choose just 1 option, but instead of just making every "unkillable" boss non-scripted, you should consider actually fixing them instead of getting rid of what makes them an encounter.

Until then,
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Re: Weekly Wednesday Updates!

#16 by fencersuzuki » Thu Nov 25, 2010 3:06 pm

Option 3 is the only reasonable choice.
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Re: Weekly Wednesday Updates!

#17 by Xelkyz » Thu Nov 25, 2010 3:43 pm

Remove the scripts from the bugged bosses (the bosses that most guilds would consider "un-killable") and force them to be a simple tank 'n' spank until the scripts are fixed.


Sounds like free epics to me..

I could be totally wrong but i did some maths with my retail experience on ICC:

ICC bosses hit our tank for around 20k on retail. With (i guess) around 65% damage reduction on 25 man.
Since they melee hit about every 2 secs, you will need 10k healing a sec from ~5 healers (since it's 25 man).
Well, that already points out how easy it will become if you go for option #3.

Now our tank also had 50-60% dodge. So instead of the 10k dps you receive a sec, it becomes ~5k incoming dmg per seconde. This points out it can be healed by a single healer.

What do you guys think?
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PostThis post was deleted by cas1no on Thu Nov 25, 2010 4:44 pm.

Re: Weekly Wednesday Updates!

#19 by kisserott » Thu Nov 25, 2010 7:53 pm

I would say Option 3 but make ICC a 1 week raidlock again without the Hellscream Buff.
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Re: Weekly Wednesday Updates!

#20 by adnan4o » Fri Nov 26, 2010 3:56 am

Best choice is option 3 :mrgreen:
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