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Board index Realm Connection Player Vs Environment

The Current State of Instances

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#1 Wed Jan 04, 2012 7:41 pm by GregariousJB
Found this thread made by a Trinity developer last month and thought it was interesting enough to want to share it with our community so everyone knows where we stand:

Aokromes wrote:5 Man WOTLK:

The Nexus:
Needs few waypoints. "Malcrom is gathering from Aokromes sniff"

Oculus:
Needs major rewrite.
A lot of missing texts.
Correct timers.
The final boss must be spawned only after killing the 3 previous bosses.
The trashs spawned arround the final boss are spawned by the boss, not on db.

Utgarde Keep:
Waypoints
The mobs near Prince Keleseth must have agro linked.
Near Ingvar one protodrake handler must land and attack group.
Minor rewrite of Ingvar, damage is to high. Incorrect timers?

Utgarde Pinacle:
Waypoints.
Major rewrite of the whole instance.
Gortok is quite blizzlike.
Skadi's drake is spawned twice (db and script spawned).
Lacks of reputation reward.

Azjol Nerub:
Waypoints.
Minor rewrite on 1st boss.
Major rewrite on 2nd boss.

Old Kingdom:
Minor rewrite at Jedoga to fit wow 3.3.5a
Correct location for Jedoga's adds.
Prince Taldaram minor rewrite.
Damage fix of your "clones".
Some missing texts for bosses.

Drak Tharon Keep:
Minievent on the trash mobs at start, guards must be killed and become undead.
Minor db fixes (undead mobs fighting with alive mobs), dead mobs dead.
Waypoints.
Remove a lot of ammout trash near 1st boss, they are summoned by boss and die near boss.
Fix Novos adds timings and trash spawns and pillars visuals.
Also when you are in buble you should get slow debuff.

Violet Hold:
Needs enter instance mini-event.
Needs 3 portals more and waypoints for the mobs from those portals to door.
Add defense system.
After a boss is killed next portal must be on 60 seconds.
When door is broken mobs runs to the door and guardian keeper too and portal despawns.
Sometimes Ichoron continues killing ppl even when he is dead.

Halls of Stone:
Correct implementation of Tribunal of Ages
Fix hostile triggers.
Some mobs needs some visuals.
Dark Rune Warrior lacks reputation.

Halls of Lighting:
Minor rewrite, fix General Bjarngrim's electric charge achievement.
Some missing spawns before Ionar.
Some waypoints.

Culling of Stratholme:
Add worldevent waves markers.
Dynamic spawns locations of waves.
Allow party to skip Arthas event when quest complete.
Trashs spawns for the kill 100 zombies achievement.
Spawn Chromie when Mal'Ganis is "killed" to allow Royal Escort quest complete.
If you drop the Royal Escort quest, you can't pick it up again.
Spawn Infinite Corruptor at event start and despawn when the party takes more than 25m to reach him.

Gundrak:
Correct Slad'ran's snakes spawns
fixedDrakkari Elemental, it casts to much mojos, stop him to go out of ring, nearly mobs must be agro linked to colossus if alive.
Big rino before Gal'darah, it must walk to the bridge and dismount adds.

Trial of the Champion:
Needs major rewrite.

Halls of Reflection:
Needs full implementation.

All instances:
Get correct resistances, some boss must allow to stop casting spells.
Move EAI scripts to SAI.


Aokromes wrote:WOTLK raids.

Naxx:
Stalagg and Feugen needs proper agro switch. http://www.youtube.com/watch?v=m0sQ3yixdkQ
4 horsement chest is unlootable on 25 man mode. UPDATE `gameobject_template` SET `flags`=0 WHERE `entry`=193426; maybe this is correct or script must remove the flag and must be also added the flag 16 to 10 man mode?

Obsidian Sanctum:
When you wipe with 3 ads some debufs stays on player even after release and reenter instance.

Eye of Eternity:
Needs major rewrite.

Ulduar:
Needs script for the 5 final boss.

Trial of the Crusader:
Acidmaw & Dreadscale resets event after get OOC. (core?)

Onyxia's Lair:
Needs the "guardian" in the tunnel way to prevent the adds from being cragged back up the tunnel.

Icecrown Citadel:
Trashs needs SAI.
Gunship needs to be implemented.
Rotfaces slimespray doesnt hit its visual area.
The little oozes arent doing the little ooze aoe.
Blood prince council sometimes bugs out where one or more of them is unattackable.

The Ruby Sanctum:
Halion needs to be scripted.
Trash needs script and updated damage data.


I noticed a few things missing, like being able to LoS Sindragosa behind ice blocked players. Just remember when this thread was made if it gets old. Some of the issues listed above may no longer be an issue.
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#2 Tue Jan 17, 2012 11:25 am by Hakfreak
Would be very nice to see all this working on Redemption! Goodluck :clap:
Stay friendly, kill hard!
See you in game!

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#3 Wed Jan 18, 2012 12:38 am by Zondorf
Yeah well Redemption will never get fixed, RS has 1 Boss and has not been scripted.
I helped my friend script Halion on his server and it wasn't that bad.
Admins and Dev's are just to lazy to do anything, yet I don't blame them with all the nagging players on the server complaining about everything.

Good luck with......
Well....
Whatever it is you guys do on this server...


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#4 Wed Jan 18, 2012 9:44 am by ppge001
i guess nothing has changed since the first day of this post...
Last edited by ppge001 on Fri Jan 20, 2012 2:40 am, edited 1 time in total.


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#5 Wed Jan 18, 2012 7:04 pm by phalanx13
ppge001 wrote:i guess nothing has changed since the first day of this post...almost 2 years ago :(



My goodness! We didn't even have a WotLK realm back then!
REDEMPTION

ll The Nexus ll <HORDE>

-- For Interested Applicants -- Please go to:
http://the-nexus.enjin.com

-- For more info about the guild-- Please go to:
http://wiki.eternal-wow.com/index.php/The_Nexus


~~,


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#6 Wed Jan 18, 2012 7:09 pm by Zorras
phalanx13 wrote:My goodness! We didn't even have a WotLK realm back then!

Haha.. I was shocked when i read his post.
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#7 Fri Jan 20, 2012 1:48 am by amadius
Zondorf wrote:Yeah well Redemption will never get fixed, RS has 1 Boss and has not been scripted.
I helped my friend script Halion on his server and it wasn't that bad.
Admins and Dev's are just to lazy to do anything, yet I don't blame them with all the nagging players on the server complaining about everything.

Good luck with......
Well....
Whatever it is you guys do on this server...



Obviously we're not that bad or you wouldn't have supported us by donating. Admins and Devs (as you put it, even though this should only pertain to developers) work furiously on fixing the bugs and errors that are encountered. Now we may not get every single one fixed but alot of that has to do with the fact that it is something trinity themselves must fix.


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#8 Thu Feb 02, 2012 12:32 am by Discover
Thanks a lot for this, Gregarious. It's appreciated.

Now we may not get every single one fixed but alot of that has to do with the fact that it is something trinity themselves must fix.

Really? =/


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#9 Sun Feb 05, 2012 4:22 am by MoltenX
Not really, there is a server (whose name I will not say cause they may acuse me of advertising) in which most of the things work. ICC works half but as we all know that is the main instance so it requires extra atention, but 90% of wotlk instances work perfectly, so don't blame it on trinity (cr). And there are some things on eternal that work on none of the other servers, so maybe you should establish partnership with someone else.


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#10 Mon Feb 27, 2012 1:11 pm by Deathcorex
I'd just like Ulduar to be finished and RS to be open. I could care less about ICC at this point - it works well enough.
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