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raphiiel wrote:Hello!
I am Warrior, full Demonic set and Apocalyptic Two-Handed Sword of Remorse, i duel SR3 DK, but they usually beats me. Why? Because of these damned heals. It is unfair as hell, if 13m DK kills 24m Warrior. He is under Mortal Strike, he has 3M HP, then he use the heal which kill Ghoul and his hp is full? Or if he hits 3m with Death Strike, it heals him 3m? Rune Tap heals him 20%? Then some Mark of Blood heals him 4% every hit? I think it is unfair as hall against all classes and it could be reduced.
Regards,
Huunded
negas wrote:5.you cant heal up to full health when you EATZZ YOUR GHOUL!(sorry for the caps sharkpool)



aaront263 wrote:Its not that hard to kill a sr3 or donor DK if you are fast and have good timing.
If the DK has a ghoul with him at the start of a duel KILL IT if he spawns a ghoul during the duel KILL IT if you see any ghoul anywhere KILL IT! (Also kill the gargoyle)
If they pop mark of blood on you, DON'T TOUCH THE DK! I know you want to shove your sword down their throat so you can claim your victory but please resist, it will heal him/her!
The best tactic overall against a DK is to SPAM! (and i mean spam!) Mortal Strike, this will reduce every heal they have and will make them QQ afterwards saying how "My heals didnt work right!" etc
To increase the chance that the DK will rage also spam every stun you have! This combined with mortal strike will pretty much eliminate the chances they will have to fully heal.
Last tip, resist the temptation to Bladestorm, unless the DK has popped Mark of Blood or is in a complete stun lock for like 4 seconds.


abergarrus wrote:A good warrior knows if he's going to win or lose against a DK in the first 10 seconds. Dk fights are no fun as a warrior, not because they're a hard counter but because unlike every other class you're forced into a set rotation against DK's. Warrior is a reactive class, meaning if you go against someone and they do x then you in turn do y. But against DK's-decent ones at least, there is no room for error.
duels against dk's will start one of two ways: A) dk getting distance from you in the hopes of chains of ice kiting you, or B) dk staying close to prevent an opening charge.
In the case of A you start with A heroic throw to silence the Chains followed by a charge
in the case of B you give up on running away from the dk since they have a faster mount speed and instead stay close and use intimidating shout. Either way, unless you have bad latency you should always get the opener.
Rotation is as follows:
(opener), shockwave, bloodthirst + cleave spam, whirlwind, deathwish, mortalstrike, hamstring, defensive stance disarm, concussive blow, berserker stance, bladestorm,usual dps rotation
okay now to explain it- why start with shockwave? every decent player on the realm has a cancelaura shockwave macro so it'd be a waste of a bladestorm to use a cancellable stun before lolstorming. why not start with mortalstrike? because the fight just started so the dk won't be healing. in this case the extra damage from bloodthirst is more useful as it sets up the KO. why such an early whirlwind? same thing as bloodthirst, but it'll be off cd by the time the rotation is over with. why death wish? 30% more damage bro. Why hamstring? dk's run faster then you, yo. why defensive? so you can disarm. why disarm? 4% increased damage taken by the dk as well as making the dk unable to spam deathstrike. why concussive blow before bladestorm? so you'll get most of your bladestorm damage in before the dk Vampiric blood>MoB's it.Why concussive blow in defensive and not in berserker? because it doesn't matter what stance you do it in. stance changes have a different cd from your own gcd. If you're in equal gear you should have the DK ardent'd by this point and having popped all of their cd's. If you have more health then the dk it's time to nuke- do everything you can, whatever is off cooldown to put in a finishing blow, if you have less health then use your panic button macro- don't have a panic button macro? make one.
P.S. if you managed to get the charge off without using heroic throw I recommend saving it for after the burst rotation. Every dk will respond to the rotation by putting up chains of ice, getting some distance and summoning a ghoul or gargoyle in order to sacrifice it. Let them do this, it gives you space for another little rotation, heroic throw the second the minion appears = silence = no deathpact, charge or intercept>whirlwind. oh look, the pet died now it can't be sacrificed. I love doing this because it makes DK's who don't expect it mad.







cyber2600 wrote:Hunter is easy for Skilled Druid





xxxtwistxxx wrote:Spriest > Hunter


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