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Death Knight heals

#1 by raphiiel » Thu Feb 16, 2012 2:03 am

Hello!
I am Warrior, full Demonic set and Apocalyptic Two-Handed Sword of Remorse, i duel SR3 DK, but they usually beats me. Why? Because of these damned heals. It is unfair as hell, if 13m DK kills 24m Warrior. He is under Mortal Strike, he has 3M HP, then he use the heal which kill Ghoul and his hp is full? Or if he hits 3m with Death Strike, it heals him 3m? Rune Tap heals him 20%? Then some Mark of Blood heals him 4% every hit? I think it is unfair as hall against all classes and it could be reduced.

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Re: Death Knight heals

#2 by negas » Thu Feb 16, 2012 2:36 am

1. Q_Q
2.yes Dks are OP they will be fixed in the upcoming remorse patch
3. why the hell do you hit a DK when he pops MoB on you?
4. a DK sr3 cant heal 3m with death strike when he has mortal strike effect on him i am a full remorseful dk and i heal 5m barely without the MS effect on me(with DS of course)
5.you cant heal up to full health when you EATZZ YOUR GHOUL!(sorry for the caps sharkpool)
6.Q_Q
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Re: Death Knight heals

#3 by raphiiel » Thu Feb 16, 2012 4:14 am

I know what i seen, he healed himself for full hp by killing ghoul ;)
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Re: Death Knight heals

#5 by abergarrus » Thu Feb 16, 2012 7:28 am

Death knights are getting a nerf with 4.0 this is common knowledge by now. but you losing a duel to someone with less gear then you is a poor basis to start a thread of this nature- Heck, i've beaten all but 4 or 5 DK's on the realm as a remorseful warrior.
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Re: Death Knight heals

#6 by reathien » Thu Feb 16, 2012 10:01 am

Heck, i've beaten all but 4 or 5 DK's on the realm as a remorseful warrior.
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Re: Death Knight heals

#7 by jestersenior » Thu Feb 16, 2012 1:23 pm

My dk is one of my favorite characters, but they are OP as all get out. I can fully heal in less than a second, which is pretty lame. I myself cant wait for 4.0 and the dk nerfage. But Im sure there will be enough rage and QQ going on afterward and all the donor DK's who are now less OP are gonna rage @ the devs until they can heal 18m health in 2 hits rofl. Yeah its gonna get ugly after 4.0 rage-wise at least......But for me 4.0 will be fucking salvation!
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Re: Death Knight heals

#8 by Sharkpool » Thu Feb 16, 2012 5:50 pm

raphiiel wrote:Hello!
I am Warrior, full Demonic set and Apocalyptic Two-Handed Sword of Remorse, i duel SR3 DK, but they usually beats me. Why? Because of these damned heals. It is unfair as hell, if 13m DK kills 24m Warrior. He is under Mortal Strike, he has 3M HP, then he use the heal which kill Ghoul and his hp is full? Or if he hits 3m with Death Strike, it heals him 3m? Rune Tap heals him 20%? Then some Mark of Blood heals him 4% every hit? I think it is unfair as hall against all classes and it could be reduced.

Regards,
Huunded


Well, are you a GOOD warrior? I know I sure as hell wouldnt be able to beat a pro full demonic + apoc weapons warrior on my dk.
negas wrote:5.you cant heal up to full health when you EATZZ YOUR GHOUL!(sorry for the caps sharkpool)


I forgive you <3, oh and, you can, 80% heal with ghoul, plus 35% from blood?
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Re: Death Knight heals

#9 by aaront263 » Thu Feb 16, 2012 6:54 pm

Its not that hard to kill a sr3 or donor DK if you are fast and have good timing.

If the DK has a ghoul with him at the start of a duel KILL IT if he spawns a ghoul during the duel KILL IT if you see any ghoul anywhere KILL IT! (Also kill the gargoyle)

If they pop mark of blood on you, DON'T TOUCH THE DK! I know you want to shove your sword down their throat so you can claim your victory but please resist, it will heal him/her!

The best tactic overall against a DK is to SPAM! (and i mean spam!) Mortal Strike, this will reduce every heal they have and will make them QQ afterwards saying how "My heals didnt work right!" etc

To increase the chance that the DK will rage also spam every stun you have! This combined with mortal strike will pretty much eliminate the chances they will have to fully heal.

Last tip, resist the temptation to Bladestorm, unless the DK has popped Mark of Blood or is in a complete stun lock for like 4 seconds.

Through this these duels, even if you followed all the steps perfectly u will still probably loss 75% of your HP. This is due to DK having INSANE disease damage, and having 3+ diseases on you will eat away at your hp fast! -.-

This is the part where you train, gain a friendly DK friend and spar with them every chance you have, you will then have a good chance of gaining revenge on all the DK's that beat you. (Or you could wait till 4.0, then kill them all when they are not OP ;) )
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Re: Death Knight heals

#10 by Sharkpool » Thu Feb 16, 2012 8:22 pm

aaront263 wrote:Its not that hard to kill a sr3 or donor DK if you are fast and have good timing.

If the DK has a ghoul with him at the start of a duel KILL IT if he spawns a ghoul during the duel KILL IT if you see any ghoul anywhere KILL IT! (Also kill the gargoyle)

If they pop mark of blood on you, DON'T TOUCH THE DK! I know you want to shove your sword down their throat so you can claim your victory but please resist, it will heal him/her!

The best tactic overall against a DK is to SPAM! (and i mean spam!) Mortal Strike, this will reduce every heal they have and will make them QQ afterwards saying how "My heals didnt work right!" etc

To increase the chance that the DK will rage also spam every stun you have! This combined with mortal strike will pretty much eliminate the chances they will have to fully heal.

Last tip, resist the temptation to Bladestorm, unless the DK has popped Mark of Blood or is in a complete stun lock for like 4 seconds.




1. OMG I HATE MORTAL STRIKE, it SERIOUSLY cripples heals BADLY
2. I only pop MoB when they bladestorm, that + vampiric= I tank it, they take about 80% of their Hp's worth of damage from frost strikes, win win for me
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Re: Death Knight heals

#11 by abergarrus » Thu Feb 16, 2012 8:50 pm

A good warrior knows if he's going to win or lose against a DK in the first 10 seconds. Dk fights are no fun as a warrior, not because they're a hard counter but because unlike every other class you're forced into a set rotation against DK's. Warrior is a reactive class, meaning if you go against someone and they do x then you in turn do y. But against DK's-decent ones at least, there is no room for error.

duels against dk's will start one of two ways: A) dk getting distance from you in the hopes of chains of ice kiting you, or B) dk staying close to prevent an opening charge.

In the case of A you start with A heroic throw to silence the Chains followed by a charge
in the case of B you give up on running away from the dk since they have a faster mount speed and instead stay close and use intimidating shout. Either way, unless you have bad latency you should always get the opener.
Rotation is as follows:
(opener), shockwave, bloodthirst + cleave spam, whirlwind, deathwish, mortalstrike, hamstring, defensive stance disarm, concussive blow, berserker stance, bladestorm,usual dps rotation

okay now to explain it- why start with shockwave? every decent player on the realm has a cancelaura shockwave macro so it'd be a waste of a bladestorm to use a cancellable stun before lolstorming. why not start with mortalstrike? because the fight just started so the dk won't be healing. in this case the extra damage from bloodthirst is more useful as it sets up the KO. why such an early whirlwind? same thing as bloodthirst, but it'll be off cd by the time the rotation is over with. why death wish? 30% more damage bro. Why hamstring? dk's run faster then you, yo. why defensive? so you can disarm. why disarm? 4% increased damage taken by the dk as well as making the dk unable to spam deathstrike. why concussive blow before bladestorm? so you'll get most of your bladestorm damage in before the dk Vampiric blood>MoB's it.Why concussive blow in defensive and not in berserker? because it doesn't matter what stance you do it in. stance changes have a different cd from your own gcd. If you're in equal gear you should have the DK ardent'd by this point and having popped all of their cd's. If you have more health then the dk it's time to nuke- do everything you can, whatever is off cooldown to put in a finishing blow, if you have less health then use your panic button macro- don't have a panic button macro? make one.

P.S. if you managed to get the charge off without using heroic throw I recommend saving it for after the burst rotation. Every dk will respond to the rotation by putting up chains of ice, getting some distance and summoning a ghoul or gargoyle in order to sacrifice it. Let them do this, it gives you space for another little rotation, heroic throw the second the minion appears = silence = no deathpact, charge or intercept>whirlwind. oh look, the pet died now it can't be sacrificed. I love doing this because it makes DK's who don't expect it mad.
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Re: Death Knight heals

#12 by negas » Fri Feb 17, 2012 12:07 am

abergarrus wrote:A good warrior knows if he's going to win or lose against a DK in the first 10 seconds. Dk fights are no fun as a warrior, not because they're a hard counter but because unlike every other class you're forced into a set rotation against DK's. Warrior is a reactive class, meaning if you go against someone and they do x then you in turn do y. But against DK's-decent ones at least, there is no room for error.

duels against dk's will start one of two ways: A) dk getting distance from you in the hopes of chains of ice kiting you, or B) dk staying close to prevent an opening charge.

In the case of A you start with A heroic throw to silence the Chains followed by a charge
in the case of B you give up on running away from the dk since they have a faster mount speed and instead stay close and use intimidating shout. Either way, unless you have bad latency you should always get the opener.
Rotation is as follows:
(opener), shockwave, bloodthirst + cleave spam, whirlwind, deathwish, mortalstrike, hamstring, defensive stance disarm, concussive blow, berserker stance, bladestorm,usual dps rotation

okay now to explain it- why start with shockwave? every decent player on the realm has a cancelaura shockwave macro so it'd be a waste of a bladestorm to use a cancellable stun before lolstorming. why not start with mortalstrike? because the fight just started so the dk won't be healing. in this case the extra damage from bloodthirst is more useful as it sets up the KO. why such an early whirlwind? same thing as bloodthirst, but it'll be off cd by the time the rotation is over with. why death wish? 30% more damage bro. Why hamstring? dk's run faster then you, yo. why defensive? so you can disarm. why disarm? 4% increased damage taken by the dk as well as making the dk unable to spam deathstrike. why concussive blow before bladestorm? so you'll get most of your bladestorm damage in before the dk Vampiric blood>MoB's it.Why concussive blow in defensive and not in berserker? because it doesn't matter what stance you do it in. stance changes have a different cd from your own gcd. If you're in equal gear you should have the DK ardent'd by this point and having popped all of their cd's. If you have more health then the dk it's time to nuke- do everything you can, whatever is off cooldown to put in a finishing blow, if you have less health then use your panic button macro- don't have a panic button macro? make one.

P.S. if you managed to get the charge off without using heroic throw I recommend saving it for after the burst rotation. Every dk will respond to the rotation by putting up chains of ice, getting some distance and summoning a ghoul or gargoyle in order to sacrifice it. Let them do this, it gives you space for another little rotation, heroic throw the second the minion appears = silence = no deathpact, charge or intercept>whirlwind. oh look, the pet died now it can't be sacrificed. I love doing this because it makes DK's who don't expect it mad.

Lulz why chains of ice + run away and eat meh minionz? Nothing has ever stopped me from doing that becouse i freeze them and then runz away to eat a pet then come back and kick ass(i forgot the name of the freezy thingy that req 40 runic power)
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Re: Death Knight heals

#13 by cyber2600 » Fri Feb 17, 2012 6:26 am

If you acctualy know how to play you could beat anyone with donor warrior, but as i see you dont know a shit, You think that if you just buy a shiny weapon you can beat anyone by mashing keys ? Answare is "No" . You must have some kind of tactics.Pro DKs always start with CoA And try to kite you around while diseases are on, you have to be swift, charge use mortal strike to prevent hard healing blade storm while MS is on, use your ability (Dunno it's name) from fury that heals you 40% of your health but not when you're low at hp , use it at around 60-70% of hp,force bleeds CC him and you will win.I personally think that only class that deservs nerf is a Rogue , they do more damage than any other class , their multitate is imba and poisons are owning , ofc this stands for those rogues that know how to play.
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Re: Death Knight heals

#14 by xxxtwistxxx » Fri Feb 17, 2012 6:46 am

I agree Emila needs a hard nerf.
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Re: Death Knight heals

#15 by cyber2600 » Fri Feb 17, 2012 7:32 am

It's funny to complain like this becouse for ex.
Warriors are easy for DK
DK is easy for Huner/Rogue
Rogue is easy for warrior
Hunter is easy for Skilled Druid
Druid is easy for Rogue

and that goes all around, and it's called balance, even on Blizzard official WoW Rogues cant manage to beat "Pro Mages" and "Pro Disc Priests", That's like Rock, Paper and Scissors balance 33/33/33
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Re: Death Knight heals

#16 by abergarrus » Fri Feb 17, 2012 9:12 am

cyber2600 wrote:Hunter is easy for Skilled Druid


No. I have never, nor will ever lose to a druid as a hunter. maybe- MAYBE if the druid were full donor and I was in icc gear w/ a nexus bow and the druid played boomkin.
Let's look over the counters on remorse, shall we? (the followin is assuming the classes are played by skilled people in full donor gear)
Druid: Hard counter to warriors, soft counter to dk's, soft counter to priests
DK: Hard counter to warriors, priests, shamans, soft counter to everything else but mage,hunter and rogues
Hunter: Extreme counter to shaman, druid, and warlock. soft counter to everything else but warriors in defensive, paladins, and DK's
Mage: Extreme counter to rogues, counter to paladins soft counter to deathknights
Paladins: Soft counter to rogues and warriors (assuming they can kite)
Priests: Hard counter to mages and shamans, soft counter to paladins
Rogue: Hard counter to Deathknights and warlocks, counter to shamans and priests, soft counter to druids
Shaman: Countered by everyone else lol
Warlock: Hard counter to shamans, counter to mages, soft counter to paladins
Warrior: Extreme counter to warlocks,Hard counter to mages(in defensive), counter to hunters (defensive), soft counter to rogues and shamans

I'm gonna make me a graph to illustrate this, just so you know what i mean by all these counters think of it this way, Extreme counter will win >95% of the time, hard counter will win >80% of the time, counter will win >65% of the time, soft counter will win >50% of the time just as a point of reference
Last edited by abergarrus on Fri Feb 17, 2012 9:31 am, edited 1 time in total.
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Re: Death Knight heals

#17 by cyber2600 » Fri Feb 17, 2012 9:18 am

I was just giving examples which weren't 100% correct but still i think that you get the point.
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Re: Death Knight heals

#18 by xxxtwistxxx » Fri Feb 17, 2012 9:24 am

Spriest > Hunter
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Re: Death Knight heals

#19 by abergarrus » Fri Feb 17, 2012 9:34 am

xxxtwistxxx wrote:Spriest > Hunter


No.
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Re: Death Knight heals

#20 by reathien » Fri Feb 17, 2012 10:23 am

DIcer was the only rogue to beat me 1v1 in equal gear.
Ever.
Warlocks have ALOT of anti rogue abilitys, Metamorphosis granting 50% stun reduction itsself, + Succubus and Soft summoning felguards during the fight, + fears and stuns, if a warlock loses to a rogue its generally sad unless they're packing potions and FaPs (DICER)
Aswell Warriors arent really a "counter" Unless they're better than you. only warrior to win in equal gear was you Kazu, and fuck thats a give in WHY, smart Warlocks know that beserkers rage only lasts so longs ;D and knows how to work around it. Or just burst you down for the love of god himself.
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