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How do i fix DK spells?

#1 by Heiman99 » Thu Feb 16, 2012 10:45 pm

I cant use some spells with my DK, how can i fix this?

Thanks in advanced :)
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Re: How do i fix DK spells?

#2 by Sharkpool » Thu Feb 16, 2012 11:04 pm

Does it say "this spell is not available to you" or " a melee weapon is required"?
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Re: How do i fix DK spells?

#3 by cyber2600 » Fri Feb 17, 2012 6:32 am

It is probably the 1st one. Some spells are disabled due to it's "OPiness" so they are out of use and you cant use them. They are disabled by GM.Some of those spells are "Icebound Fortitude" , "Dancing Rune Weapon" and "Empower Rune Weapon".
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Re: How do i fix DK spells?

#4 by sk8erboi-_- » Mon Feb 20, 2012 5:03 pm

thanks 4 the info. i had a hard time tryin 2 make them work (waste of time). but i think the decision to take out spells is a lil stupid. what u have 2 do is nerf dk, or the dmg of their spells n adilities. takin spells out just simplifies the rotation, if u add 2 this the high dmg of the rest of the arsenal: u end up with an even more powerful class. for example, if u would take out all the spells from the mages arsenal but ice lance, n 2 balance it out u'd increase the dmg of this 1 spell x20, then the mage would b unbeatable, cuz they could kill u in 1 hit, n they wouldnt have 2 think what would b the best moment 2 use X spell. dk r pretty much the same. they hit harder than any1 in the realm, so nice way 2 fix their overpowerness: makin them even more powerfull.
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