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How to get a Deathknight to work. (Reposted)

#1 by GamingCheap » Fri Feb 10, 2012 3:12 pm

How to get a Deathknight to work.

#1 by theslyder » Sun Jun 12, 2011 4:18 am
WARNING: At no time type .st or .start, there is simply no use for it in this process other than to lock you in to a place you "really" cant get out of.

*SPOILER ALERT*
1. You begin in the Lich King's balcony, talk to the Lich King. He will give you a quest.
2. Go to the *guy in the next room, wearing Naxx armor and talk to him.
3. Go to the sword rack and grab a weapon.
4. Return to the blue armor guy, and complete the quest get the next quest, then go to the runeforge, open up your skills, locate "runeforging", activate it, and its just like enchanting, click the enchant, then your weapon, return to La Blue Guy.
5. He will give you a key (ensure your sword is equiped and your attacks are added correctly to your quick bar) unlock one of the rejects in the circle in that room, and proceed to beat them senseless.
6. Return to the blue guy, he will send you to the Lich King, who will in turn send you down below.
7. The next quests are very simple, there will be a **trainer you talk to, then the ***guy in the middle of the room, then a guy on a skelehorse. Go ahead and get all quests in that room, and complete them if necessary.
8. Towards the balcony, you will discover the skelehorses are clickable like the bat/wyvern/rider, click one.
9. Go directly to the *V*horseman, you can A: complete the quest and get a horsie, or B: go through the somewhat cool quest of getting a horse by stealing a horse then killing a lich horseman etc etc.
10. Complete the duel quest offered by the floating angel thingy. Duel Deathknight initiates by clicking on them, and challenging them.
11. Kill X amount of fairly weak Crusade peeps, complete quests, etc etc, but dont complete the last quest, where you go back up to the creepy floating thing in the sky until you completed all lower quests.
12. Once you completed all lower quests, then take the skeleton flying horse, up to the sky, and talk to the guy in the center of the room, it really doesnt matter which quests you accept because unless you manage it just right, the prince will not speak to you when you come downstairs, which is not a big deal.
13. Dont even bother talking to the prince, head on down to the lower parts, and grab a quest from a guy making human stew, some peeps lurking in a tomb next to him, who will send you off to some other spookie homies, at what seems like a small two-story house.
14. Listen.....very closely, like super closely from this point forward....take your time, some quests are easy to miss here, but unless you specifically get a quest to go back to the prince, dont give up, keep double checking and searching for more quests.
15. The Chain is in the black smiths, the building really stands out you cant miss it, the inn, is the first thing as you come in the gates, at the lower levels is the cauldron.
16. Rescuing the peep in the keep, just remember, the important documents are on the second level, the guy that needs rescuing is in the lower levels.
17. Use the disguise on the Currier, (really important you will get a new quest after this its imperative you complete).
18. Civilians are best killed in houses, use AOE (Area of Effect Damage like "Blood Boil") where its best effective against groups.
19. When you are finally finally done you will be sent back to the Lich King, who may not appear at first, just type /reload if you dont see him. If this isnt working you have screwed something up, you should see a walk way leading up and two summoning mages, of one will be the prince, this view is very unique so you will know it if you see it.
20. The coolest part in the game, like riding a Nazgul, if....the Nazgul could vomit massive explosive heavy magical Ice Nukes. Don't go and try and leeroy Jenkins this quest without the Frost Wyrm, you will be laughed at, then pwnt, and even the npcs will call you a nub, while the collectively persecute your foolishness.

21: The next quests are easy, just going off to one place or another, then finally you will get a spell, "Death Gate", this is pretty much the end.
20: Depending on certain options, you may be able to do a few more quest lines, but this is it, you can now go find the wind rider and hop over to stormwind.
21: Ask a GM to fix your view so you can see all the stuff in ebonhold (like the skeleton bird thing vendors), and runeforg.

*Instructor Razuvious
**Lord Thorval
***High Lord Darion Mograine
****Scourge Commander Thalanor
*V*Thalanar The Horseman


Since new players dont know i found the post on Deathknights for them.
GamingCheap

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