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  Redemption and Genesis PTR Bugs Report.

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#1 Sun Apr 10, 2016 11:13 am by Litemode
Please post all the testing results here
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#2 Sun Apr 10, 2016 7:39 pm by jenilove
Grettings Eternal-WOW !

There is some buggs that we found in ICC while testing :)
Maybe i forgot something but my teammates will corect me in reply.

1. Lord Marrowgar ( When you dps on bonestorm it should be more flames, atm its not like that. So, properly dps needs to STOP on bonestorm or the room will be filled with flames)

2. Lady Deathwhisper - Lady spirits , they must be with more aoe damage.

3. Gunship Battle ( Skybreaker Sorcerer / Kor'kron Battle-Mage - Its Freezed, she must NOT be stunnable but she isnt casting at all )

4. Deathbringer Saurfang ( Rune of Blood BUGGED. It must be impossible to kill it with one tank, because of regeneration, every hit regenerate to increase damage done on Saurfang )

5. Festergut ( Pungent Blight, it can be interupted )

6. Rotface ( Have wrong Maliable's, spit is bugged, ozzes needs to be immune on CC - Fear, Stun.
Sometimes when rogues and druids, like and mages go in stealth, they bugg boss and we get ported to Lighting Hammer - Start of ICC )

7. Professor Putricide ( Ozzes needs to be immune on player CC, fear, slow, stun, on our way, we can slow it, it should be slowed just by Abomination ).

8. Blood Prince Council ( Sometimes, there is no Shadow Prison on heroic mode )

9. Blood-Queen Lana'thel ( Sometimes, when paladin use Divine Shield, when see its a wipe, or Divine Intervention, BQ kill him, thats imposible )

10. Valithria Dreamwalker ( Everything Perfect )

11. Sindragosa ( Everything Perfect )

12. The Lich King ( Lich King should do more damage.
- Valkyrs are taking player many high into the air, so melle can't touch them, so need to be in a range with melle so they can nuke it. And, they can be just slowable so tactic = slowed and nuked.
- On second DEFILE , the problem is that Valkyrs spawn on same time with it, but just on second cast of defile the timing of second defile should be fixed, earlyer or later of Valkyrs.
- In Frostmoune Phase King Terenas' need to heal raid group more then this. And boombs need to be triple decrease, it spawing really fast and dmg need to be lower.
- On cast Vile Spirit it can be interupt by taunt of other player, that should be fix. Sometimes when tank taunt Lich King on his 3rd cast of Vile Spirit, boss going in freeze, and don't doing any of damage, just standing.
- When the Lich King casts Fury of Frostmourne, everyone should be dead, but paladin because of Ardent Defender is still alive = Bugged.

Best Regards and Thanks for reading ! P.S corect me in Reply if i mistake and forgot something.

Tested by:
Ghitza, Benice, Madshoot, Iamnearyou, Cwazi, Pike, Donator, Jones, Tylordron, Pitty.
Last edited by jenilove on Mon Apr 11, 2016 6:37 am, edited 5 times in total.


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#3 Sun Apr 10, 2016 7:56 pm by balance33
Hello!

I assume because of crossfraction raiding the ship is 1 on gunship and its ok, but atleast remove the adds from the way because they are killing ally players. (:

About other things I agree, Marrow must be with more melee attack damage and cleave. It should be enough to crush BiS tank on 25hc . On retail there were 3 tanks tanking Marrow because of the cleave damage. If i recall the cleave on hit must be around 30k hit ( beside the single target melee attack )
(Not sure about the number ) When there is OT near the MT he take 50% of the cleave attack on him and split it to 15k cleave damage on hit. ( again, not sure about the number ). About Lady spirits , they must be with more aoe damage when expload and targeting players + chasing them to expload. Lets say they chase the target for 4 sec near the entrance, then the spirit must expload and causing no damage cuz simply there are no players around. IF the spirit expload in raid it cause huge amount of AOE ( around 30% HP of players / thats around 12k damage done to each of the players. ) More info inc if I remember sth (:

About professor , oozes must NOT be affected by CC as it says up but their speed is very high. I think damage done of Green on targets its little bit higher than it should be. Yes it should 1 shot a mage for example but when 5 ppl out of 10 stack they must not receive more than 10k damage each for that. Lets say 10 ppl stack, noone must receive damage. ( my point is green do abit more damage than it should. ) And abom slow is not slowing that much so i guess abit more slow from abom spell could be nice for red one.


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#4 Sun Apr 10, 2016 8:57 pm by Litemode
Thanks for your effort, we will revise these issues and inform you with the updates.

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#5 Mon Apr 11, 2016 8:21 am by Antebri
12 is confirmed and coming up for a patchfix.
Last edited by Antebri on Mon Apr 11, 2016 8:42 am, edited 2 times in total.
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#7 Mon Apr 11, 2016 8:54 am by jenilove
Antebri , Yes, you are right, when he cast 1st 4 flames in bone storm, and then go to other target ( Place ) then casting other 4 flames, and 1st ones ( flames ) need to disapear slowly, like on this Video.

https://www.youtube.com/watch?v=quV8knTpFqQ

More about Lord Marrowgar Abilities

Bone Storm

8,000-800 damage, depending on how far away you are from Lord Marrowgar. The closer you are, the more damage you’ll take.
Physical damage
3 second cast time
Heroic mode adds a bleed effect

Bone Spike Graveyard
Damages 10 % of your health per second
Physical damage
Impales any player it hits
Lasts 5 minutes
3 second cast time

Coldflame
6,000-11,000 damage per second
Frost damage
Instant cast
8 yard radius

Saber Lash
200 % weapon damage
Damage is split between two of your party members.
Hits those within melee range.


But for me Lich King is Important.

This is some abilities for Lich King:

- Plague Siphon — Increases physical damage dealt by 2%. Stack increases each time Necrotic Plague jumps. 30 sec duration. Stacks to 500
- Infest — Deals 6,598 to 7,402 Shadow damage to all enemy players within 50,000 yards. In addition, the targets will take increasing Shadow damage per second. This effect is removed when the target has more than 90% health. 2 sec cast. 9,425 to 10,575 on 25-player
- Soul Reaper — Strikes the target for 50% weapon damage and afflicts the target with Soul Reaper. This effect deals 50,000 Shadow damage after 5 sec and increases the caster's haste by 100% for 5 sec. Instant. Used on the tank. 60,000 on 25-player and 10-player heroic, 70,000 on 25-player heroic.
- Val'kyrs grip one player and drop him from edge of Frozen Throne, they going in same line, and its touchable of melle dps. The best mettod to be slowed is Earth tottem, and Dk's can Chain of Ice them, like rogues can stun it.
- Frostmourne, Soul Rip — Deals increasing Shadow damage to your target every second for 8 sec. Channeled on Terenas. Magic debuff — can be dispelled
Dark Hunger — Heals the caster for half of any damage dealt. Aura on the Spirit
Destroy Soul — Instantly kills the raid member inside Frostmourne if Terenas dies. Causes Arthas to gain the powerful Harvested Soul debuff. Instant cast.
Light's FavorHeals the caster for 5000 every second and increases damage dealt proportional to health. Aura on Terenas


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#8 Mon Apr 11, 2016 11:04 am by Litemode
Lord Marrwogar has no issues, however, so far we fixed the following:

#1 Fixed an immunity flag issue for Skybreaker Sorcerer and Kor'kron Battle-Mage
#2 Fixed Pungent Blight being interruptable
#3 Fixed an immunity mask issue for Volatile Ooze, Gas Cloud, Big Ooze and Little Ooze

Best Regards,
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#9 Tue Apr 12, 2016 7:07 am by balance33
Nice job Litemode! I am contacting other people regarding our conversation but I am not getting reply about some reason! I am going to continue keeping contact with them but as you may know we cannot rely on their help at this point so the fixes you made are on place! Kind regards and have fun (:


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#10 Fri May 20, 2016 2:06 pm by Insomniax
Before you submit this issue, have you taken any steps to resolve the bug? (Deleting cache, disabling addons, dropping the quest and restarting it, etc...)

Realm Name: Redemption


Character Name: Pike


What steps will reproduce the problem?
1. Go to Ruby Sanctum and start the Halion fight (the add spawning part only applies for heroic version ofcourse)
2. Wipe to the boss (at any given time tbh).
3.

What should happen?
The boss should reset, drop barries, end the P2 / P3 shadow realm and come back to the normal one.

What do you see instead?
Wipe, everyone's dead but the boss doesn't come out, barriers stay up while the boss "resets" but is unaccessable / raid not enterable since "encounter in process"

Provide any additional information below (wotlk.openwow.com links, screenshots, etc):
On the Halion encounter, at 75% it phases into P2 (shadow realm) if in which you wipe, its supposed to end it by itself, and come out & reset the script/boss, however that is not the case here. Theres a chance for it not to reset at all, doesn't matter which part of the encounter you wipe in (P1/P2/P3) the barries sometimes don't drop / boss doesn't come out of shadow realm, even if all people are dead, which makes it so the raid can't be continued.
Also the adds the meteor spawns are incorrect, it only spawns the big one, when in reality it's supposed to spawn multiple small ones among the big one, Living Inferno, which spawns on the initial meteor hitting the ground, and the fire that spreads is supposed to spawn the little ones "Living Embers" and on here it does not.
Heres a video showing the encounter: https://www.youtube.com/watch?v=zevzPlao1b8
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#11 Fri May 20, 2016 2:25 pm by Litemode
Insomniax wrote:Before you submit this issue, have you taken any steps to resolve the bug? (Deleting cache, disabling addons, dropping the quest and restarting it, etc...)

Realm Name: Redemption


Character Name: Pike


What steps will reproduce the problem?
1. Go to Ruby Sanctum and start the Halion fight (the add spawning part only applies for heroic version ofcourse)
2. Wipe to the boss (at any given time tbh).
3.

What should happen?
The boss should reset, drop barries, end the P2 / P3 shadow realm and come back to the normal one.

What do you see instead?
Wipe, everyone's dead but the boss doesn't come out, barriers stay up while the boss "resets" but is unaccessable / raid not enterable since "encounter in process"

Provide any additional information below (wotlk.openwow.com links, screenshots, etc):
On the Halion encounter, at 75% it phases into P2 (shadow realm) if in which you wipe, its supposed to end it by itself, and come out & reset the script/boss, however that is not the case here. Theres a chance for it not to reset at all, doesn't matter which part of the encounter you wipe in (P1/P2/P3) the barries sometimes don't drop / boss doesn't come out of shadow realm, even if all people are dead, which makes it so the raid can't be continued.
Also the adds the meteor spawns are incorrect, it only spawns the big one, when in reality it's supposed to spawn multiple small ones among the big one, Living Inferno, which spawns on the initial meteor hitting the ground, and the fire that spreads is supposed to spawn the little ones "Living Embers" and on here it does not.
Heres a video showing the encounter: https://www.youtube.com/watch?v=zevzPlao1b8


http://dev.eternal-wow.com:3000/issues/5421 Ticket is made.
Best Regards,
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#12 Sat May 21, 2016 5:13 am by Insomniax
http://dev.eternal-wow.com:3000/issues/5427
Ticket regarding the behaviour of Val'Kyr Shadowguard's when stunned.
http://www.wowhead.com/npc=36609/valkyr-shadowguard
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#13 Sat May 21, 2016 4:01 pm by Insomniax
http://dev.eternal-wow.com:3000/issues/5430
Ticket regarding corporeality in P3 Ruby Sanctum Halion encounter not working as intended.
http://www.wowhead.com/spell=74826/corporeality
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